Literacy Increases Base Research Speed

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Author: Lysyl Oxidase

Last revision: 16 Nov, 2025 at 13:37 UTC

File size: 178.46 KB

On Steam Workshop

Description:

Increases BASE research speed by 30% of the literacy.

Example: 20% literacy -> 0.06 base research speed.

This is intended to increase and compound technological differences and reward high literacy.

The game seriously lacks BASE research speed modifiers and i don’t like everyone having such similar tech levels.

Might work well in conjunction with something that inhibits institution spread to balance out the sped-up-research.

HAVE NOT TESTED EXTENSIVELY FOR BALANCE!

UPDATE: Thanks to suggestion from @Mazutaki:
{
Now applies immediately to all countries

Injects research_speed = 0.3 into the static_modifier average_literacy, which has the effect of adding 0.3*average_literacy (country literacy rate as a decimal with value from 0-1) to the base research_speed

This mod should be highly compatible with most mods.

This mod creates 1 new file and doesn’t overwrite anything:

1 main_menu/static_modifier
}

Outdated (previous version):

}
Conflicts and technical aspects:
This mod should be highly compatible with most mods.

This mod creates 4 new files and doesn’t overwrite anything:
1 main_menu/localization
1 main_menu/common/static_modifier
1 in_game/common/on_action
1 in_game/common/scripted_effects

On each yearly_country_pulse (So this calculation occurs for every country on the yearly pulse which is usually (always??) January 29th), the on_action calls the scripted_effect, which applies a new country_modifier for 1 year. This static_modifier increases your base research_speed depending on your literacy.
}