Pop Demands Rework (1.0.10)
(save compatible)
Currently demand is based off of location development and estates income to expense ratio. Estates income is shared across all pops of that class and this is problematic for large countries because the estate will always have income > expense. Their expenses are the same everywhere, but their income scales with a location’s control, so the larger your country the more they will be at a deficit.
This problem is especially prominent for China.
This mod thresholds pop demand based on location development only to return to an almost 1.0.4 level of demand.
The other estate income fixes do not actually add to estate income for calculations of wealth ratio and so do not impact demand. Instead, they fire monthly events that add money to the estates.
This is a stopgap solution and will likely need to be frequently updated as the game gets updated due to overwriting the goods files.
The problem is that there is actually no mechanism to constrain the burghers to purchase within their means so they will always run into deficits. Ideally, the rich burghers should have demand for luxury goods while those that are poor should not, but for that to happen there needs to be tracking of pop wealth. In lieu of that we can use a proxy for local wealth.
Currently it’s just development (e.g. only Burghers in locations with development >= 20 has demand for fine clothes), but that is not great because they still purchase outside their means, and so they will be permanently having greater expense then income.
Revisions:
Old revisions of this mod are available below. Click the link to download.