Softer quests triggers

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Author: farbeimer3

Last revision: 25 Jan at 21:01 UTC (1)

File size: 568.54 KB

On Steam Workshop

Description:
Description

Removes very annoying triggers from 3x quests.
Like timelimits or a number of sectors that you have cleared of enemys. Only as few as possible were adopted unchanged. So that you can play the way you want to.

For non-Steam users: https://www.nexusmods.com/jaggedalliance3/mods/245


How this quests starts now

Biff • He calls for help, if player has min. 1x mine + mercs enter: A9, B8
Corazon Santiago • She invites to refugee camp, if mercs enter: A8 (and save Biff) or B16, C20
Dr. Kronenberg • Normal start, only the timelimit for deliver virus samples is deleted.


Activation

If you have to start a new game for this mod, depends on your progress of the game:
– The time limits you have already started, the mod will don’t stop them.
+ The time limits that you have not yet started, will never start.
To check if you have activated one timelimit: Start the gamespeed and check 39 days later if some entries in the laptop notes/e-mails/history for the 3x quests has changed. Or alternatively look at the deadline for a starting radio call sequence.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.