Blaze
Blaze’s Specialty is to set things on fire. She comes with Unique Perks and Equipment and is fully voiced. She is by no means balanced and her voice and perks are obnoxious on purpose. You will hate to love her or love to hate her!
Perk:Arson Mastery
Out of Cover Grit +15
Adjacent to Enemy Grit +10
Hit multiple Enemies Grit +5
Combat action Arson
AP +3, Immune to Burning/Panicking, CtH +15
Status Effect Lit:
On taking further damage: AP + 2
Immune to Choking/Blinded
Perk: Zip and Zap
When Blaze hits more than one enemy, they receive an additional Burn Effect Zip N’ Zap -5 HP.
Perk: Friction
Enables and Unarmed Attack which applies Burning and Choking
Personal Perk: Blaze
When hit by the enemy she throws a Molotov Cocktail (Red’s Perk Have at Ye)
Friction Gloves:
Needed to use the Perk Friction
Maw:
Custom Sawed Shotgun (one Slot) that allows shooting Grenades
Gasoline:
A never ending Supply of Gasoline, to set Enemies on fire in close Proximity.
There are some new Sound Effects as well and the Melee attack adds a Burning Animation on the target.
Blaze can also smoke a Cigarette, which also has as small animation. Adds Well-Rested to her!
Since Emberly was little she had these dreams of fire and blaze, and they were not all scary, as a matter of fact they were cosy. As if something inside of her understood.
Once in the while she had an uncontrollable urge to SET THINGS ON FIRE. Parents, neighbors, teachers were all shocked by Emberly’s ability and need to set things on fire! Severe Punishment, Therapy and Exorcism, nothing cured the poor child.
But to her its was a revelation: The day a holy man exercised a Ritual, she became convinced that she is possessed by two arcane Fire Demons. She calls them Zip and Zap and to her they are responsible for her outbursts of fire and flame.
The Burning Visual Effect in Unarmed Melee Combat will apply even without having the Gloves. But it is only visual, no actual effect will be applied with a normal unarmed melee attack. Looking for Solution!
I have tested her thoroughly, but due to the complexity of the changes, I will probably missed something. If anything comes up feel free to leave a comment!
Version: 0.00-145