Empire Navy (Coastal Expansion)

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Author: Quilboar

Last revision: 19 Nov, 2025 at 04:50 UTC

File size: 3.39 MB

On Steam Workshop

Description:

In the main game, maritime activity is more or less implied with the presence of Port North and South, so this makes those areas less like Stone Camps and more like actual ports. Also covers the main seaside towns.

Expands Bark, Port North, Port South, and Drifter’s Last.

Generally this mod gives naval elements to the Free Traders, United Cities, Traders Guild, and Slave Traders. There is also a pirate-style faction called the Corsairs which are a rare spawn on along the coasts. Boats can be found in the docks, decorated with machines and cargo. Merchants of various Empire-related factions will operate lagoon-style shops in appropriate areas. More peasants also sell fish in shops (Dried Fish are removed from forbidden category for Empire trade)

Fixes Port South’s farm town override.

Adds:

Naval Officer
Merchant
Trader
Dockmaster
Dockhand
Sailor
Marine
Merchant Marine
Corsair
Port Trader
Warehouse
Import Hub
Naval Station
Fish Shop (port)
Small Shop
Quarry Shop
Slave Stockade
Slaver Waystation

Optional but recommended, the towns are compatible with unique FACTORY (box stephouse) buildings: https://steamcommunity.com/sharedfiles/filedetails/?id=3586336495 and FLOPHOUSE (stack house) https://steamcommunity.com/sharedfiles/filedetails/?id=3579771390 mods.