Great Power Score Adjustment[Nonlinear Score update]

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Author: Geass

Last revision: 20 Dec, 2025 at 06:25 UTC (1)

File size: 489.27 KB

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Description:

This mod adjusts the Great Power score calculation formula, aiming to create a more dynamic, balanced, and logical system.

Income and Trade Capacity Calculations are No Longer Linear

Current Numerical Test Results:
* 8000 Income and 2000 Trade Capacity will each only provide 400 points.
* Even 1 million Levies in the late game will only provide 200+ points.

Simply having an "Empire" title will not make you a Great Power.

While population remains a foundation, Economy, Trade, and Military Strength will determine your current standing.

The weight of Total Income and Trade Capacity has been significantly increased, making them the primary deciding factors for Great Power status. Your economic strength will directly determine whether you can join the ranks of the top nations.

The population weight under your control has been weakened; a massive but impoverished population will not sustain you as a Great Power.

A system of calculating scores based on different eras has been introduced to ensure that other score categories are not drowned out by the exponential growth of economic data in the late game.

Scores for Army Tradition and Navy Tradition will increase substantially with each era. Levies will play a crucial role in the early game, gradually being replaced by Regulars in importance later on.

Any suggestions are welcome.

Full Calculation Table

Score Factor
Base Value (Variable)
Multiplier / Formula
Income
Income from Trade and Tax
Income ≤ 1000: 8.823 * ( (x + 115)^0.5 – 10.72 )
Income > 1000: 4.4721 * (x + 1000)^0.5 ) 
Trade
Trade Capacity
9.081 * ( (x + 115)^0.4 – 6.67 )
Population
Total Controlled Population
0.01
Military Tradition
Military Tradition Value
age 1, 2: x * 0.5
age 3: x * 1.5 
age 4, 5, 6: x * 2.5
Prestige
Prestige Value
0.5
Legitimacy
Legitimacy Value
0.5
Institutions
Number of Embraced Institutions
10
Army Strength
Regulars (R) and Levies (L) Count
age 1, 2: R * 2 + L 
age 3: L * 0.5 + R * 4
age 4, 5, 6: L * 0.2 + R * 2
Navy Strength
Ship Counts (G-Galley, L-Light, H-Heavy)
age 1: G + L + H * 4
age 2, 3: (G Max 50) + L * 0.5 + H * 2
age 4, 5, 6: (G Max 20) + L * 0.4 + H * 1.6
Gov/Devotion etc.
Republican/Devotion/Tribal/Horde Value
0.5
Stability
Stability Value
0.5
Kingdom
Kingdom Rank
100
Empire
Empire Rank
120
HRE
Emperor Title
50

credits to:
Great Power Rework inspired me on how to write a good description, differentiating myself from dividing fraction calculations into different stages. He used a different calculation method than I did, which you can also try.

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Revisions:

Old revisions of this mod are available below. Click the link to download.