Metropolitan Estate Privileges
ESTATE PRIVILEGES expands the power struggle between the four estates — Nobles, Clergy, Burghers and Peasants — by adding dozens of new privileges with meaningful gameplay impact. Every privilege comes with real trade-offs, creating deeper political decisions instead of flat bonuses.
Choose who rules your realm:
• Will you empower the Nobles to militarize the countryside?
• Will the Clergy dominate literacy, culture and unity?
• Will the Burghers seize control of commerce and industry?
• Will the Peasants rise to feed the great cities and shape rural life?
Every privilege changes the balance of power. Every signature has consequences.
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📌 Main Features
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• Fully new privilege trees for all four estates
• Impactful choices: every privilege has buffs AND drawbacks
• Metropolis-scaled privileges (unlock in large capital cities)
• Megalopolis-level privileges (exceptionally strong, heavy trade-offs)
• Works with every government type and culture group
• Designed to pair perfectly with the values, stability and literacy systems
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🏙 Metropolis & Megalopolis Progression
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As your capital grows, new and stronger privileges unlock:
• Standard Privileges → available everywhere
• Metropolitan Privileges → unlocked in high-rank capital cities
• Megalopolitan Privileges → exclusive to world-class capital cities
These privileges are powerful but come with serious drawbacks — taxation conflicts, food pressure, estate dissatisfaction, manpower shifts, industrial monopolies and more.
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🟢 Compatibility
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• Save-game compatible: ✔ can be enabled mid-campaign
Works perfectly with:
• Government mods
• Stability / urban system mods
• Literacy / education mods
• Economy, population and trade mods
No conflicts with any mod that does not alter the same privilege files.
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📌 Load Order Recommendation
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Place *Estate Privileges* **below** large overhaul mods
Place it **above** compatibility patches
If a mod adds NEW estates, *Estate Privileges* will not break — but their estates will not receive unique privileges unless a compatch is made.
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💬 FAQ
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• Q: Does this add laws?
→ Not yet. Only estate privileges for now. Laws are planned for a separate update.
• Q: Does this replace the vanilla estate system?
→ No, it expands it. All vanilla structure remains.
• Q: Are the Megalopolis privileges too strong?
→ They are strong but come with *heavy drawbacks*.
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👍 Support
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If you enjoy the mod, leaving a ⭐ Rating and 👍 Favorite helps a lot.
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Metropolis&Megalopolis Upgrade – Enhanced City System-Buildings Expansion — Steam Workshop