LysanderSage100’s Miltary Improvements
Mod I made addressing some of the problems I had with the military system.
I have changed up levy rates, as well as what levies are raised. I intend to add more in the futre as well.
Wealthier pop types supply more levies, soldiers produce the most levies encouraging castles and bailiffs.
– Nobles: 10% Noble Cavalry (10% Mailed Knights for Monarchies, 20% Order Knights for Holy Orders)
– Clergy: None (20% Crusader Knights for Holy Orders)
– Burghers: 2% Footmen Levy
– Soldiers: 20% Footmen Levy (20% Crusader Knights for Holy Orders)
– Laborers: 3% Feudal Levy
– Peasants: 1% Feudal Levy
Wealthier pop types supply more levies, soldiers produce the most levies encouraging castles and bailiffs.
– Nobles: 10% Cavalrymen Levy (10% Plated Knights for Monarchies, 20% Reformed Order Knights for Holy Orders)
– Clergy: None (20% Reformed Crusader Knights for Holy Orders)
– Burghers: 2% Crossbowmen Levy
– Soldiers: 20% Men-At-Arms Levy (20% Reformed Crusader Knights for Holy Orders.)
– Laborers: 3% Peasant Levy
– Peasants: 1% Peasant Levy
Armies begin to properly professionalise whilst state power increases allowing for larger and stronger levies.
– Nobles: 10% Lancer Levy (10% Cavaliers for Monarchies)
– Clergy: None
– Burghers: 5% Blackpowder Levy
– Soldiers: 5% Blackpowder Levy (16% Lancer Levy with Lancer advance)
– Laborers: 3% Blackpowder Levy
– Peasants: 2% Blackpowder Levy
Further growh of the peasant levy, but losses amongst solidiers and burghers.
– Nobles: 10% Heavy Lancer Levy (10% Late Cavaliers for Monarchies)
– Clergy: None
– Burghers: 3% Flintlock Levy
– Soldiers: 3% Flintlock Levy (16% Heavy Lancer Levy with Heavy Lancer advance)
– Laborers: 3% Flintlock Levy
– Peasants: 3% Flintlock Levy
Shrinkage of Levy as further professionalism takes place, only infantry levies outside of monarchies.
– Nobles: 2% Militiamen Levy (10% Provincial Cavalry for Monarchies)
– Clergy: None
– Burghers: 2% Militiamen Levy
– Soldiers: 2% Militiamen Levy
– Laborers: 2% Militiamen Levy
– Peasants: 2% Militiamen Levy
Its literally called levee on mass.
– Nobles: 10% Conscripts (10% Gendarmerie for Monarchies)
– Clergy: 10% Conscripts
– Burghers: 10% Conscripts
– Soldiers: 10% Conscripts
– Laborers: 10% Conscripts
– Peasants: 10% Conscripts
NO MOVED TO BUILDINGS MOD
Mercs units now cost 1/3 that of regular units and merc leader cost is reduced by 60%, making them more viable early game.
More unique levies/regional differences. For instance I want urban locations to raise town militias instead.
Change up levy/manpower laws.
Cost to raising levies. I plan to give countries a war exhaustion and estate happiness hit whenever they raise levies.
Cost to declaring war. Depending on your values it will annoy the estates when you declare war (unless they already don’t like the target, you can’t declare war on countries they like if they have too much power). Possibly gold cost to declaring war to represent cost of organising the campaign.
Increased army maintenance.
Thanks to @Mishtah_X’s Extended Authority – Forts & Bailiffs mod, ‘borrowed’ my changes to bailiffs and forts from him
For Chinese players Chinese Translation
Revisions:
Old revisions of this mod are available below. Click the link to download.