[LK]Sd.Ltk-Staatsanwalt
Recieving the reports on series of reactor accidents,an instance of near-capture due to fuel shortages,and the third time budget overrun,DoD was compelled to reassess the Sd-180 project with an ultimate conclusion of “effectiveness remains to be tested,while the suitability and survivability are severely inadequate.”Despite assignment’s vigorous denial of the failure of the entire project,claiming that it is “still repairable and capable of meeting the expected criteria,”Coalition has nonetheless cut back on subsequent construction plans,while the on-constructing ones wait for the dismantling of several core subsystems and ironical “modernization retrofit.”
T2 Attack
Volume: 39m*10m
Item Count: 720 (supplies not excluded) + 146 (drone)
Price: 17500mk
AND a OP version for 0mk,along with certain little toys
1. The ID permissions of this ship have been specialized. If you need to change this ship midway through the campaign, please purchase a new ID card from the station merchants.
2. This ship does not have conventional armaments; the main and almost only weapon is two laser lances.
3. The ship’s supercapacitor can only support one shot for the laser lances, so it has almost no energy-storage function. The firing rate of the laser lances is mainly dependent on the charging rate of supercapacitor.
4. The ship is equipped with a regular reactor with an initial maximum output of 8500kw, which could only support a firing rate less than 1.5 RPS(When fully upgrated in campaign,less than 2.4RPS),and constraining to fire at full power would cause the whole grid broken down.
As compensation,this ship has got a specialized battery pack whose maximum output reaches 30000kw,which however could only maintain for 10 seconds(When fully upgrated in campaign,16 s),and its efficiency is only one-third of a normal battery(the OP version’s charges just like normal ones),which suggests it would take about at least 2 minutes to be fully charged with no upgrades.
Please use all functions with caution.
5. The ship’s power grid has two modes: Cruise/Fast-Charge, which can be switch using the second button on the sonar panel.
5.1 In Cruise mode, the voltage of main power grid is set normal (default is 2.0) , and energy efficiency is relatively high. The main voltage meter flashing blue indicates Cruise mode.
5.1 In Fast-Charge mode, when the battery pack is charged less than 90%,the target voltage will be set to the very maximum value(default is 5.7),which may decrease the grid’s stability.The main voltage meter flashing red indicates the Fast-Charge mode.
6. The target voltage for each mode can be adjust in the terminal in front of the navigation console by entering "abbreviation+number", e.g: entering "VC1" to adjust the Cruise mode voltage to 1.
6.1 It is not recommended to set the Cruise voltage above 2.0.
6.2 It is not recommended to set the FC voltage above the junction box limit (default is 6.0, increasing by 10% per each level, with the maximum level being 7.8).
7.1 In Normal mode, the weapon setting can be adjusted by the hidden supercapacitor left to the terminal (default level 5). The battery capacity indicator above the navigation flashing blue indicates Normal mode.
7.2 In Terminus mode, the stored setting from the terminal will be activated (default level 9). The battery capacity indicator above the navigation flashing red indicates Terminus mode.
7.3 To adjust the Terminus setting to level X, enter "GLx0" in the terminal. e.g: entering "GL80" will set the Terminus level to 8.
7.4 In practice, you may can set the Normal mode to a higher level than Terminus.
7.5 The charging speed of the supercapacitor (i.e.the firing rate) is proportional to the square of the setting level. For example, level 5 corresponds to a firing rate of one-quarter of the maximum power.
7.6 The reactor’s power is approximately one-third that of the battery pack. Therefore, the fire sustainability will increase exponentially at lower settings.e.g: level 7 (49%) corresponds to half the firing rate of level 10, but the fire sustainability at level 7 will be three times that of level 10. Capacitor groups at level 5 and below are generally difficult to deplete.
7.7 It is not recommended to set the level to 3 or lower, as the firepower will be too weak and may cause AI issues.
7.8 constraining to fire at full power under the circumstance battery pack depleted would cause the whole grid broken down.
8.1 The reactor multiplier defaults to 85, increasing by 3% with each upgrade, and the engineer’s "Buzzin" talent increases it by 10%, but you can slightly reduce this multiplier to achieve better voltage stabilization. The recommended multiplier table is: (without talent) 84.5/87.5/90/92.5//(with talent) 93/96/99/101.5. If you have added modules such as "Better Upgrades," you will need to calculate manually.
8.2 The battery default multiplier is 100, increasing by 10% with each upgrade, with the multiplier table being: 100/110/120/130.
8.3 The supercapacitor default multiplier is 300, increasing by 10% with each upgrade, with the multiplier table being: 300/330/360/390.
9. Flipping the small switch on the right side of the navigation console will activate the "temperature-control" mode. The reacting temperature meter flashing red indicates that it has been activated. This mode adjusts the reactor control logic to temperature-control,consuming fuel faster(no matter which grid mode you were in) to significantly increase reactor performance,the adjustment itself takes nearly 20 seconds.
9.1 The first small light on the upper right of the navigation terminal flashing red indicates that the rest fuel in reactor less than 10%.
9.2 The small light off indicates that reactor no output.
10. Press the first button on the sonar panel. to switch the control of the command room periscope to the main gun override control/"Sextant" drone.
10.1 When deploying drones, tap lightly to detach the drone from the docking, and it will rise out of the shell after redocking. Do not press and hold directly to release the drone, as this will cause the drone to get stuck.
10.2 For specific usage of the "Sextant" please refer to: Sd.Erk-303.02
11. The deconstruction platform on the fin right next to the lower hatch can be used for quick salvage of supplies.
12. The minimum operating voltage for the gene research console is 0.9.
13.SHALL NEVER BETRAY COALITION