Fast Frontier (For v1.0.5)
Are your villagers moving just a little too leisurely for your taste? Even with the new 5x speed added in the 1.0 playtest branch, the pace still felt too slow. Call me impatient… so I made this mod. If you like it, please rate it. I plan on making more mods in the future.
This mod expands the available game speed options to include:
0.5x, 1x, 2x, 3x, 5x, 7x, 10x, 12x, 15x, 18x, 20x, 25x, 30x, 40x, 50x
It patches the time scale system directly to unlock these faster speeds. Simply use the in-game speed controls to cycle through all available options.
Confirmed compatible with game version 1.0.5a
IMPORTANT – Speeds above 20x:
The game becomes unstable at speeds greater than 20x due to Unity physics engine limitations. Hunters will miss shots indefinitely, and raider hitboxes/AI will malfunction. The mod will log a console warning when you exceed 20x speed. Use these experimental speeds at your own risk, and reducing speed temporarily can fix issues when they occur.
Autosaves that happen when speed is greater than 10x during the late game can cause instability
Why speeds above 20x cause issues:
At high time scales, Unity’s physics engine can’t keep up. Projectiles (arrows, bolts) move so fast between physics frames that they "teleport" past their targets, causing collision detection to fail. This is why hunters shoot indefinitely without hitting anything, and raider hitboxes desync.
This is a fundamental Unity engine limitation, where the game’s physics system runs at fixed intervals, and when time speeds up too much, objects skip past collision triggers entirely. There’s no way to fix this via modding without rewriting the entire projectile and combat system from scratch.
The 20x threshold is where the physics engine remains stable. Speeds above that are included as experimental options for non-combat scenarios (building, resource gathering, etc.) but will cause combat AI to malfunction.
No dependencies required!
This mod is completely standalone and requires no additional mods to function.
How to launch the Mono version of the game (required for mods):
Go to your Steam Library
Right-click Farthest Frontier → Properties
Under the General tab, find "Selected Launch Option"
Use the dropdown menu to select: Play Farthest Frontier (Mono)
Launch the game, wait for it to reach the main menu, then close the game. This step is needed for MelonLoader to generate the proper folders and files for mods to function properly.