Armored Zombie Infantry (Reskin) (V1.4)
To make it easier on your poor mod limit, all of my reskins have been bundled together into one big compilation! Check it out HERE: Amber’s Megapack
Hello once again, here with a reskin that I made on a whim cause I thought it would be neat. Changes Vamp Coast and Counts Zombies to be a bit more interesting (Imo) by making them resemble Empire and Brettonian infantry from my other reskin packs. I did it mainly because those are the most common humanoid enemies both factions fight and I thought it would be cool to have their infantry join the ranks of the undead. Kinda gives the factions a bit more cool factor when I see them using undead versions of their enemies.
NOTE: This mod can be used on it’s own, but I recommend using it with my Empire, Brettonian and Wood Elf reskins for best experience since the models are taken from those mods.
This is for those who want the Coast pirates to remain the same but still want the counts to be reskinned. This version has the Coast units reverted to vanilla
Hooveric/Dryrain: https://steamcommunity.com/sharedfiles/filedetails/?id=2904228986
Update V1.4:
-Updated Zombie ROR to reflect new skins
Update V1.3:
-Updated Vamp Coast units to reflect the new racial variations of Vamp Count zombie units
-Edited racial variations slightly to provide slight unique twist: Vampire Counts have High Elf variations, Coast has Dark elf variations.
Update V1.2:
-Vampire Counts zombies and Skeleton warriors are now more racially diverse.
-Added one variation for each of these races: High Elves, Brettonian, Wood Elves, Empire, Cathay
-Zombies now use one weapon related to the above listed races, per race.
NOTE: The weapon pool is still randomized. This means a Brettonian Zombie might be seen using a Cathay sword, or a High elf could be using a Wood elf blade, etc. This is due to me being unable to specifically designate weapons per unit variation, and tbh I wouldn’t wanna change that anway. They’re zombies, they’re not an army anymore. It only makes sense that when you’re resurrected you’d reach for the nearest pointy thing you can find, regardless of racial affinity.
NOTE #2: Vampire Coast is currently unchanged as is. They still only use Brettonian and Empire models for now. I might update this soon to reflect the new Counts changes but for now they’re as is.
Zombie Units:
-Deckhands, Deck gunners and gunnery mobs now have racially diverse unit variations, with a single variation per race for most units.
-included races: Dark Elves, Wood Elves, Brettonia, Empire, Cathay
Zombie Mobs:
-Zombie mobs and skeleton warriors are racially diverse with a single variation per race.
-Included Races: High Elves, Wood Elves, Brettonia, Empire, Cathay
Untouched:
-All other units
-Heroes and lords
-Unit cards/Icons
All changes were made with personal taste/choice in mind. Thanks again to everyone who supports me and my mods <3
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