Metropolitan Government Policies

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Author: ^Sturm

Last revision: 28 Nov, 2025 at 17:53 UTC

File size: 655.02 KB

On Steam Workshop

Description:

📌 Metropolitan Government Policies/Reforms

Metropolitan Government Reforms expands the depth of late-game government management by linking the strength of a nation’s bureaucracy to the development of its capital city.

Instead of treating the capital as just another province, this mod turns it into the political heart of the nation, unlocking new layers of reforms as the capital grows from City → Metropolis → Megalopolis.

🔹 New Reforms Included

B-Tier: Military Schools, Commercial Chambers,Subject Integration Bureau, Temple of Authority, High Court Inspectors, Economic Syndicates, War Directorate

C-Tier: Metropolitan Strategic HQ, Council of Great Houses, Global Trade Hub, Academic Consortium, Urban Planning Authority, Treasury Secretariat

D-Tier: Imperial Legions Doctrine, World Trade Directorate, Cultural Hegemony Edict, Imperial Central Authority, Megalopolis Economic Overdrive, City of Cities Charter

🏛 What this mod adds

A fully structured government reform progression based on the rank of your capital:

Reform Tier Requirement Count
Tier B Always available 7
Tier C Capital must be Metropolis 6
Tier D Capital must be Megalopolis 6

All reforms are carefully balanced — strong bonuses come with meaningful trade-offs, just like in vanilla.

🔑 Capital Progression Requirement

Only the C-Tier (Metropolis) and D-Tier (Megalopolis) reforms require a capital of that rank.

All A-Tier and B-Tier reforms work exactly like vanilla reforms and can be selected regardless of capital rank.

In short:

You do not need a Metropolis or Megalopolis to enjoy the mod —
but the stronger reforms are earned by developing your capital.

⚔ Design Philosophy

This mod encourages a different type of progression:

Not just conquering land, but cultivating the capital

Not only military snowballing, but administration, culture, and diplomacy

Rewarding players who build tall as well as wide

A powerful empire starts with a powerful capital.

🧩 Compatibility

Fully compatible with vanilla

Works with ongoing saves

Only conflicts with mods that overwrite the same reform files

Reform icons and scripts are modular for maximum compatibility

🗺 Recommended Playstyles

This mod fits especially well for:

Trading republics

Cultural and diplomatic empires

“Tall play” campaigns

Late-game statecraft and roleplay

🗨 Feedback & Suggestions

All feedback is welcome — especially balancing notes, new reform ideas, and compatibility reports.
If you enjoy the mod, leaving a rating helps visibility a lot. ⭐

Thanks for playing — and remember:

Empires are forged not only by wars, but by the city that governs them.