Global Revolutionary Movement (Call To Arms Warfighter) -REDUX V3-
I plan on completely overhauling and updating my factions regularly (This one included, and it’s already updated) and making sure my factions are as accurate to the real thing as possible. And since I’ve been away from making mods for a while and some of my mods are outdated or bugged, I figured I would start from scratch and completely overhaul the whole faction for maximum accuracy. Also since it would take quite a while to use the already existing faction and do edits with that version. I also will start including a "Optional Content" section to my larger mods so that way you don’t have to download so many mods/DLC’s just to play with my Factions! So I hope you guys enjoy and have fun!
“The exact roots of Global Revolutionary Movement [GRM], a violent revolutionary uprising that managed to unify many factions of different ideologies against the ideals, influence, and involvement of the Western world over the Middle East, remain unknown to this day. However, analysts and open source intelligence have sourced the origin of the GRM all the way back in Yemen, at a certain point during the unrest of the Yemeni Civil War when US forces and ISAF elements were still occupied in Afghanistan and ISIS was prominent. GRM is a controlling body and a coalition of many factions under its banner – they started by appealing to a few rebel groups, and grew its influence from Yemen to Iran, Iraq, and Afghanistan. For years, their inner circle went under the radar of Western intelligence (CIA, MI6, etc). Islamic Republic of Iran played a big role in supporting and augmenting the revolution, but eventually ceased support due to how powerful and dominant the revolution became. By the time Western intelligence picked up on the existence of GRM, the revolution had already spread like wildfire – toppling Middle Eastern countries one by one, starting with Iran.
The GRM managed to integrate factions such as the Taliban under its wings, and they continued to sow disarray among the countries of Middle East, including Afghanistan. The growing threats of the GRM and a coup that toppled the Iranian government forced US military forces to withdraw from Afghanistan, paving the way to a hectic evacuation from Kabul Airport in which they abandoned billions of dollars of equipment. The revolution continued to trample over anything in its path, with insurgent groups under GRM control causing chaos all over in Iraq before conventional military formations of their own, most of which formerly belonged to the Armed Forces of the Islamic Republic of Iran, stormed into the country amidst the havoc. This forced the Iraqi government and military to withdraw, fleeing into Saudi Arabia along with a mass of refugees unprecedented in quantity.
The United States government declared GRM as a revolution that spawned the “axis of all evil”. Several nations within the Middle East banded together under the banner of a military coalition — United Arab Forces [UAF] as a result in order to survive and quell the GRM uprising. With the facilities and equipment they have seized control of, the might of the revolution continued into Syria, overwhelming the Syrian Arab Army, forcing a withdrawal of the Russian forces in Syria as well, as they spread into the rest of the Middle East and Central Asia, even including cells in Africa and undercover cells all over the world.
The hybrid warfare conducted by the GRM of destabilizing a country with insurgent groups and civil unrest, followed by conventional military formations for a take-over, is not to be taken lightly.
Primary Base of Operations: Iran
Capital: Tehran
Countries under control: Iran, Iraq, Afghanistan, most of Syria, Turkmenistan, a small part of Pakistan, Yemen
Equipment: Mixes of Eastern and Western bloc equipment, dominantly Eastern Bloc vehicles” – Call To Arms Warfighter Main Developer, Yuri~
This faction is supposed to realistically depict the Global Revolutionary Movement from one of my favorite RTS games, Call To Arms. But more specifically, the Warfighter mod for Call To Arms which completely overhauls the game and makes it more realistic and vibrant. It includes (almost) all the units, squads, vehicles, equipment, etc that the GRM use in game. I will probably do some more updates to this mod and my other mods to make them more realistic and authentic to the real thing.
Player Controlled SVBIED (GRM Postal Service)
https://steamcommunity.com/sharedfiles/filedetails/?id=3018550666
CLV_T62 (T-62 Tank)
https://steamcommunity.com/sharedfiles/filedetails/?id=2875178990
suicide_belt (Bomb Vest for a GRM Suicide bomber unit)
https://steamcommunity.com/sharedfiles/filedetails/?id=1139058244
Helmet Visor Accessories (Visor for the Heavy Suicide Bomber unit)
https://steamcommunity.com/sharedfiles/filedetails/?id=3373070680
D-20 M1955 (D-20 Howitzer)
https://steamcommunity.com/sharedfiles/filedetails/?id=3356373534
Type 63 MLRS (Rocket Launcher)
https://steamcommunity.com/sharedfiles/filedetails/?id=3382728502
Russian Tank Series (Additional T-55, Shilka, and T-80’s)
https://steamcommunity.com/sharedfiles/filedetails/?id=3418145558
I do not own any of the mods or assets used in this faction mod. I simply just used the assets from those mods to create my mod. All credit goes to the creators of those mods and other people that took part in making gear, vehicles, flags, etc that are showcased here.
Credits to:
The People behind the creation of Call to Arms, and the Warfighter mod for the game which I based my mod on.
The Call to Arms Wiki
And all the creators of all the mods used in this faction, Thank You.
Required items:
Click the title to search on this site.
VSM All-In-One Collection — Steam Workshop
TAC VESTS — Steam Workshop
RHS Additions - Rewrite — Steam Workshop
Project OPFOR — Steam Workshop
KA Weapons REUPLOAD — Steam Workshop
Burn 'Em Redux — Steam Workshop
3CB Factions — Steam Workshop
@MSW Syrian Insurgency (SDG's Tweaks) — Steam Workshop
[ARP] Al-Ghoul Sniper Rifle — Steam Workshop