天可汗之路(Roads To Heavenly Khan)
基于现有的天朝天子玩法单一,扩张方式较少,特地做了个mod以增强各位陛下的游戏体验与扩张动力,主要内容就是加了一个核心机制与几个与拜拜类似的扩张决议。
核心机制:皇恩值改动
在原版游戏中这是个几乎没什么用的东西,lz将它的效果改成了每点皇恩值可以增加5点要求臣服接受度,并且在『开疆拓土』局势下可以每年将会给朝贡者增加5点朝贡值,在『政通人和』局势下可以每年将会给朝贡者增加2点朝贡值,这意味着如果想扩张,只需要将它打成朝贡,然后等时间直接要求臣服即可,此外,赠送礼物宝物也可获取皇恩值。
添加了如下决议
决议1.实现大一统,当玩家控制初始天朝霸权法理领土以及辽东半岛时,可以宣称『实现大一统』,该决议会给予玩家影响力,正统性以及宗族威望,同时将获得收益可观的『金瓯无缺』特质。
决议2.重建安西都护,当玩家持有安西都护府的极盛疆域,以及重振部分丝路驿站时(修建一些水资源管理建筑),可以宣告『重建安西都护』,使得已建立驿站的地区以及首都地区获取可观的收益。
除此之外,该决议也将使中华霸权将成为所有安西都护府所有土地的法理领主,给中国与东亚的丝路局势添加大量进度,更有助于达到『利润丰厚』阶段。
决议3.『成为天可汗』,当你占领了蒙古帝国大部法理领土并满足一些额外条件(如文化接受度)时,你可以向世人宣告『天可汗』再临,将蒙古帝国法理转移至中华霸权,并且你与你的宗族将获得强力的“天可汗”特质与诸多额外增益。
当玩家宣告『天可汗』后,领地周围的游牧制统治者将有几率朝贡甚至臣服天朝。
此外,在开疆拓土局势下,你的继承人将可能继承这一特质(的弱化版)与称号。
决议4.『开辟海上丝绸之路』,当玩家在泉州等地进行卓有成效的建设以及持有琉球后,玩家可以“开辟”海上丝绸之路,为泉州港增设额外的丝路市集建筑,以及在诸海港地区获得可观的经济增益。
同时,该决议也将给中国的丝路局势添加大量进度,更有助于达到『利润丰厚』阶段,琉求王国法理也将在完成决议后得到。
决议5.『百越入华』,当玩家所属文化(需要有中华传承)与华南诸其他文化均达到高文化接受度后,玩家可以宣布『百越入华』,华南百越地区获得一些地区增益,同时将增强玩家在这些地区启用推广文化内阁任务时的效果(洗文化将更加迅速)
决议6.『远征雪域』,当玩家控制任意一条入藏通道并完成物资储备(建设数个粮仓)后,可以对吐蕃帝国境内的所有独立统治者发起一场伟大的征服战争 ,获胜之后所有青藏地区的独立统治者将成为你的封臣,同时你将获得诸多增益,并且会将吐蕃帝国整合到中华霸权法理。
决议7.『重建安东都护』,当玩家控制契丹,高句丽与渤海王国时,可以重建安东都护,将安东帝国转移至中华霸权法理下。
最后,加入了一组收复历史名城的事件,当玩家攻占诸座历史名城(比如长安,洛阳,幽州,龙城,狼居胥,轮台,碎叶等)时,会触发收复历史名城的事件,增强玩家代入感与体验感。
Due to the limited gameplay and expansion options in the current Celestial Empire game, a mod has been specially created to enhance the gaming experience and expansion motivation for all emperors. The main content involves adding a core mechanism and several expansion resolutions similar to those in the game of Baibai
Core mechanism: Changes to Imperial Favor Points
In the original game, this item is almost useless. Lz changed its effect to increase the acceptance of submission by 5 points for every 0 imperial favor points. Additionally, in the ‘expanding territory’ situation, it grants 5 tribute points annually to the tributary. This means that if one wants to expand, they only need to make it a tributary and then wait for the time to directly request submission
The following resolutions have been added
Resolution 1. Unification: When players control the initial territory of the Celestial Empire and the Liaodong Peninsula, they can declare ‘Unification’. This resolution grants players influence, legitimacy, and clan prestige, and also confers the lucrative ‘Unbroken Monarchy’ trait
Resolution 2: Re-establish the Anxi Protectorate. When players hold the most prosperous territories of the Anxi Protectorate and revive some Silk Road stations (by constructing water resource management buildings), they can declare "Re-establish the Anxi Protectorate", enabling established station areas and the capital region to gain considerable benefits.
In addition, this resolution will make China the legal ruler of all territories under the Anxi Protectorate, significantly advancing the Silk Road situation in China and East Asia, and facilitating the attainment of a ‘profitable’ stage.
Resolution 3: "Becoming the Heavenly Khan". When you occupy most of the de jure territory of the Mongol Empire and meet certain additional conditions (such as cultural acceptance), you can proclaim the return of the "Heavenly Khan" to the world, transferring the de jure territory of the Mongol Empire to the Chinese hegemony, and you and your clan will gain powerful "Heavenly Khan" traits and numerous additional benefits.
When the player declares "Tian Kehan", the nomadic rulers surrounding the territory will have a chance to pay tribute or even submit to the Tian Dynasty.
Furthermore, in the context of territorial expansion, your successor may inherit a diminished version of this trait and title.
Resolution 4: "Opening the Maritime Silk Road". After players have made significant construction progress in places like Quanzhou and have control of Ryukyu, they can "open" the Maritime Silk Road, adding additional Silk Road market buildings to Quanzhou Port and gaining considerable economic benefits in various seaport areas.
Meanwhile, this resolution will significantly advance the situation in China’s Silk Road, facilitating the attainment of a ‘profitable’ stage. The legal rights of the Ryukyu Kingdom will also be secured upon the completion of this resolution.
Resolution 5: "Baiyue Merging into China". When the player’s culture (with Chinese heritage) and other cultures in South China both reach a high level of cultural acceptance, the player can declare "Baiyue Merging into China". The Baiyue region in South China will receive some regional benefits, and the player’s effectiveness in initiating cultural promotion missions in these areas will be enhanced (cultural assimilation will be faster)
Resolution 6. "Expedition to the Snowlands": After controlling any of the entry routes into Tibet and completing the storage of supplies (by building several granaries), players can launch a great conquest war against all independent rulers within the Tibetan Empire. Upon victory, all independent rulers in the Qinghai-Tibet region will become your vassals, and you will receive numerous benefits, while integrating the Tibetan Empire into the Chinese hegemonic legal system.
Resolution 7: "Re-establish the Andong Protectorate." When players control Khitan, Goguryeo, and the Kingdom of Bohai, they can re-establish the Andong Protectorate and transfer the Andong Empire under the legal jurisdiction of Chinese hegemony.
Finally, a set of events for reclaiming historical cities has been added. When players capture various historical cities (such as Chang’an, Luoyang, Youzhou, Longcheng, Langjuxu, Luntai, Suiye, etc.), these events will be triggered, enhancing players’ immersion and experience.
Revisions:
Old revisions of this mod are available below. Click the link to download.
