Dumb Societal Value Tweak

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Author: flyinghamster

Last revision: 9 Dec, 2025 at 11:57 UTC (1)

File size: 752.49 KB

On Steam Workshop

Description:

Sick of Johans trolling on Societal Value and ruining fun? If you do not mind not being able to do achivement, here is the alternative.

– Centralizaiton vs. Decentralization
I earn through my coreland vs. I earn through franchising.

– Core Bonus toward Centralizaiton
"We Tax, We Tax on Humans too. You shall be Taxed, even if you do not get it."

* Taxation Efficiency Bonus
* Wrong Culture Levy Bonus
* Non-government Estate Power Reduction.
* Penalty on Subject Taxation
* Subejct Integration Speed Bonus (We will come to tax you soon!)

-Core Bonus toward Decentralization
"We Tax on our subjects, and Subject shall pay Tax."

* Subject Opinion Bonus
* Subject Loyalty Bonus
* Subject Tax Bonus (They pay, A LOT.)
* Non-Government Estate Power Penalty (As we do not tax on our own people so much)
* Subject Integration Speed Penalty (Subjects are more like permanent franchise)

And More!

Overall, this mod will eliminate extermism from societal values, and make societal value completely dependent on you country’s Geopolitical predispositon. Players are advised to promote certain societal value that matches their country’s Geopoltical nature.

For another example

– Serfdom vs. Free Subject
"Uncontrollably Complicated vs. Controllably Complicated"

If you are facing complicated Geopolitical nature of your country, check on what bonuses these two opposing values grant. If your country, is uncontrollably complicated, stick with serfdom to maitain some forced control. If your country is complicated but can be controlled over time, stick with free subjects.

– Quality vs. Quantity
"Predictable combat outcome vs. Easier Theather management"

Quality helps you to predict the outcome of the battle, allowing you to confidently win agaisnt close match. This allows you to avoid losing battle that seemed to be obviously winanble, and makes every battle more predictable.

Quantity helps you to manage on theater scale, allowing you to have far less burden of supply management, which results in far less attrition skull pop ups and soldiers dying random places for random reason.

– Sinicized vs. Unsinicized
"Embrace the stability of the China vs. Reject China and try to find new empires"

Sinicization is no long a brain dead "forced" societal value. Instead, if helps players to avoid unrest very easily, and helps construction easy-to-manage country.

Avoiding sicnicization otherhand, will allow you to detach yourself from the China and will put you on search for alternative Empires- you are sick of China as an "Empire" and want to find someone else!

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.