Jaggid’s Hopes and Dreams
The new DLC is nice and it’s a lot of fun to work with Hope and see her gain sentience, but it leaves you wanting more. Why can’t we play with Hope, now fully sentient, in other Scenarios?
The mod adds 6 varieties of Hope, with different names along the same theme, to the available survivor pool for all scenarios:
- Hope 9000 – Great at research, good at cooking, but she’s a pacificst.
- Dream 9000 – Master Crafter but she’s a bit of an entertainment junky and refuses to do farming tasks.
- Faith 9000 – Great at construction, but keep her out of the kitchen.
- Joy 9000 – Loves the outdoors, great at Farming, Ranching and gathering tasks, but she is unwilling to perform any crafting tasks and is indifferent to staying inside tied to a research desk.
- Credence 9000 – Ranged Combat specialist but completely unwilling to perform research and is indifferent to physical labour.
- Serenity 9000 – Melee and healing specialist. She is willing to do any tasks, but is indifferent to construction and crafting.
The mod also adds two events which can trigger if an android is in your pool of active survivors. The first is an opportunity to add an additional android trait of your choice and the 2nd is an opportunity to unhide the research project for energel plus. The latter requies that energy crystals be discovered and the first requires a good amount of time to have passed before it is available to trigger as a random, positive event.
And lastly, I added a chef’s recipe for android food that can be prepared on a Stove. Silicon Souffle takes fuel, silicon and sweet syrup and is a Chef’s meal, so now your androids can enjoy a nice prepared meal with their biological companions.
The Sentience mechanic is not enabled for these androids, nor did I set their starting skills to cheat-levels like a fully sentient Hope would have earned, because starting new games with super-survivors is not fun for me, personally.
I actually think it would be cool to incorporate Sentience mechanics, events, and some robot waves into a non-Guardians playthrough, but that is outside the scope of what I was wanting to achieve at this point in time.
If this mod is enabled additional resources, SilicaEnergel and Repair Parts, will be included in the initial resources available at new game start on all scenarios, even if no android is in the pool of starting survivors. The exact quantity of these additional resources varies by difficulty.
Note, this mod requires the Robots and Guardians DLC to function.
Required DLC:
These DLC should be installed in order to use this item.
Stranded: Alien Dawn - Robots and Guardians