PolyCorp Content Expansion
A content expansion focusing on adding more late game content in a more "Robust/Barebones" theme.
Currently there isn’t much however I intend to add quite a lot more items. Every item is intended to have some form of animation.
30KG Breaching Axe with two aimable melee attack animations. Can damage ballast flora.
Rapid-fire heavy machinegun, medium damage with heavy lacerations.
More powerful harpoon gun meant to be used with an exosuit.

An inexpensive albeit dangerous breaching device, basically a shaped charge on a stick.

A heavy automatic grenade launcher with three types of ammunition available:



The weapon also includes animated firing and "reloading" along with an overheat system.
Use of an exosuit is heavily encouraged as otherwise you will receive a concussion debuff.
Repair "broken" status from overheat by recycling in fabricator.

Combat oriented 15000m depth rating exosuit, completely self powered and with the ability to refill oxygen tanks in atmosphere. Comes with an internal light.
ENG Description Cleanup: Rebel
RU Translation: Goodva Delectros
Sound: Wiz