WIP Barbarians Begone

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Author: Puffel

Last revision: 5 Sep, 2024 at 21:01 UTC

File size: 177.27 KB

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Description:

Barbarians, go away!

– Barbarians won’t spawn at game start (only their empty camps)
– ALL Barbarian and Rebel units will have 0 attack, 0 defense
– ALL Barbarian and Rebel units will never move, never attack
– DLC: – ALL Megafauna-Barbarians will also not spawn, only their dens will appear (your own Smilodon etc. are unchanged)

(Tested and played in open beta)
This mod aims to eradicate these pesky little barbarians…

While we are still a bit limited in terms of modability, this is what is possible for now.

Detailed description:

This mod edits the GAMESETTINGS xml. It changes the lines responsible for spawning rate and damage handicaps for barbarian and rebel units. It sets all values to 0, resulting in barbarian units having 0 strength. Ingame it will show like "Attack 24 -24". Barbarian Camps will still have militia-defenders that scale with ages. Some lose barbarians will still be able to spawn, but they will also have 0 power and never actually move. Will add more functionality once we get more tools (and I become more proficient editing this stuff).