Example Mod – New Goods and Editing Entities

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Author: Light-Darkness

Last revision: 18 Sep, 2024 at 21:02 UTC

File size: 1.3 MB

On Steam Workshop

Description:

This mod is meant as an example of two modding techniques:
* Adding new Goods Tiles to the map with new Goods attached to them.
* Modifying existing entities (Units, Buildings, Improvements, etc), including replacing and adding tags and data, and setting up your own special ActionCards to enable more unique results.

Content:
* Example New Good: Tomatoes, built to appear in any map type, be harvested for two tomato goods which give food and wealth.
* Example Modified Settler: More defensive, less costly, can create outposts, uses a new green model and a turret portrait, is now a Line Unit, increased view distance, etc.
* Example Modified Farm: Changed model to an oil rig, made cheaper. Using ActionCards, gives a modified version of the the adjacency bonus from Farming Towns.
* Example Modified Plantation: Changed to a model of a Livestock Yard. Using ActionCards, generates an innovation bonus for each worked Improvement in a 1 tile radius (including itself).

The content for this mod is not designed for play, modifying core entities to make examples instead of making a balanced mod.

To find the files for workshop mods, they can be found under "…/Program Files/Steam/steamapps/workshop/content/1268590/"
This mod will be in the "3333459005" folder in there.