Dahui’s Cree Rework
Strictly speaking, Cree doesn’t actually need rework; it has its own characteristics. However, I stubbornly believe that associating Cree with Pasture is hard to understand. Historically, most Cree people relied on hunting and prospered through the fur trade with European colonists. So, this mod reworks Cree and Poundmaker (Pitikwahanapiwiyin) to make them focused on camps and trade.
CreeUnique AbilityWhen first improve or founding a city on Camp Resource, a new camp resource will be searched in random vegetation feature within 2 tile. Camp built on a resource provides that resource’s yield modifier to all Camp or Mekewap tiles. Cities founded on Camp Resource provide +1 Trade Route capacity and a free Trader.
Now Cree having fur and deer starting bias. If you use Sukritact’s Resources, Cree will also have bison starting bias.
Unique ImprovementCan be built on camp resources
Unique UnitNo change
Poundmaker (Pitikwahanapiwiyin)Unique AbilityAll Alliance types provide Shared Visibility.Unclaimed tiles within 3 tiles of a Cree city come under Cree control when a Trader first moves into them. International Trade Routes gain Gold equal to one-third of the total Production and Food from all the Mekewap tiles in the origin city (rounded down).
SpecialThanks:Sukritact;Leugi;Lime;Harmony in Diversity
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm