Research & Development Costs – Mod Support
The goal is to add both additional challenge by making you think more about resource management on what you’re going to research, and if/when you do instead of relying solely on time and colonist skill.
This version of the R&D mod is intended to fully integrate primarily with Old Earth Tech Redux (and it’s add-ons) and New Earth Tech, and the goal is to create the ultimate "caveman" to "space age" technology progression experience. Your survivors will have to work very hard for this, and thus the challenge will be high. I recommend not using this on solo or minimal survivor count runs.
Generally speaking, the costs are one to three times what it takes to craft or build one item depending on their tier and resource cost to build/create, though there are some with variations with techs that unlock multiple items that use different materials. I tried to keep things fair without costs being trivial.
This goes without saying, but DO NOT use this mod at the same time as the Vanilla version! You’ll get conflicts galore! Pick one or the other.
Robots & Guardians DLC is required for certain techs, such as the AI Research Desk from NET, as they are reliant on the resources from it.
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- Old Earth Tech – Redux (Mandatory)
- Old Earth Tech – Redux – Resource Integration (Mandatory)
- Old Earth Tech – Redux – Research Integration (Mandatory)
- New Earth Tech (Mandatory)
- Better Grenades
- Teleportation
- Drones of War/Peace
- Mobile Turrets of War
- Alba
- Better Combat Mechs
- Flour
- Sanitation
Please provide feedback on any balance issues you recommend, or if you notice that I missed something! Also if you have a mod you like to use that has research items, feel free to request it in the comments.
- None at the moment.
Version: 1.16-036
Required items:
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Old Earth Tech - Redux - Research Integration — Steam Workshop
Old Earth Tech - Redux - Resource Integration — Steam Workshop
SAD_CommonLib — Steam Workshop
New Earth Tech — Steam Workshop
Old Earth Tech - Redux — Steam Workshop