The Slightest Touches

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Author: TotenMeister

Last revision: 18 Jul, 2025 at 01:56 UTC

File size: 1.01 GB

On Steam Workshop

Description:

Only vanilla game dependeincies should be required
Itemized list of changes towards bottom if not in change notes.

More armor, weapons, weapon models, war campaigns, bounties, animals, world state effects, buildings recipes, starts, homeless spawns and nests, combat animations, merchants, races, dialogue.

Weapons: uncraftable weapons with their own weapon models added to hungry bandits (trash and improvised tools like pipes, wrenches, ceiling fan blades, lamp stands, pickaxes) fogmen (bones on sticks), cannibals (meat tenderizer and a massive chopping blade on the biggest cannibal it has terrible armor penetration), a unique bounty character, Flying Bull, rebel farmers (2 farm tools), and an added unused bounty character (bonesaw more like a ♥♥♥♥♥♥ serrated katana I took the model from the cannibal butcher table).

Weapon Models: new weapon models added to new and existing weapons found on fogmen, cannibals, traders guild, red sabers, and holy nation (enjoy the meitou steel rod)

Player smithing: models added in intial stages and some removed rusted junk and rusting ancient blades can’t be crafted by player, some early weapon grades player might make include prototype, passing blade, common blade and then towards the usual results like catan and mk and edge

Armors: added unique uncraftable armors to Berzerkers, UC, HN, Hungry Bandits. Blood Raiders, Reavers, Tech Hunters, Starving Vagrants, Slave Traders

Armor Crafting: Some vanilla armors made available to craft in recipes and some of the added ones as well

Combat Animations: Only added spear thust to pole arms and a cheap kick (for interruptions not for damage) to all melee weapons,

Hair: Enjoy the classic "Skullet" party around the sides and back shoulder length hair, bald on top (male only). female version bangs of doom hair covering eyes

Slavers will pay more or less money depending on the character you bring them, so far vanilla thrall characters are worth more, rare savages are worth slightly more like southern hivers fogmen cannibal characters, and gurglers are worth about as much as rotten fish. However generally all sales of slaves to slavers reduces reputation with the anti slavers.

There’s an obnoxious drug addict pestering civilians as well as a brazen pickpocket roaming around. guard your cats, you may want to do additional buisness with the vagabond who can’t resist buying illegal narcotics at a decent price.

New starts: Shek start (weak with a rusted junk Falling Sun and no friends) Fogman start (mute) Cannibal start (Fellow cannibals are your ally), Fishman start (mute but I gave you salt for your wounds), and
Challenge start (limbless and mute robot in a very friendly place, I swear 😉 )

War Campaign: Scavengers faction will visit, Fogmen will visit further ranges, some more frequent raids, working on a comical raid involving elder goats and a lunatic Shepard which is implemented but not tested atm.

World States, more town override residents of Tengu’s Vault, Bast Hamlets, Spider Factory, Scraphouse, Tower of Ninjas, Blister Hill, Nest pawns in Arach involving the Bugmaster, (nothing crazy just thought it weird those bounty hunters remain looking for the Bugmaster after he’s gone) Tower of Abuse, and added some drug dens

Tech Hunter Pacifier: should spawn in Bastion

Race: added a corroded robot to deadlands and obedience, very rusty and dented, new crab in northwest, new water strider skimmer cousin very fast in water (corpse eater) new humanoid thing (hard to look at hides in the swamp unique has a new projectile weapon I added), new spider assassin bug (likes those animal skulls you occasionally see in the desert)

New crossbow, stone thrower rarely found on holy nation servants, (not much impact a pathetic slingshot really)

Cut alot of Swamp vegetation and weather effects, to hopefully improve performance there.

Moved the police station training dummy on the second floor to the center of the room

Added some escort jobs for caravans, ie they’ll follow you for a time, and will disperse when in town and pay or grant reputation

working on additional facets of Dust Bandit Holy Nation and Shek Kingdom war campaign features: Witch Hunts, proper tribute, slaying eyegore to trigger the berzerkers to seek battle etc.

THIS MOD ISN’T SPECIFICALLY TAILORED FOR COOPERATION WITH ANY OTHER KNOWN MOD, VERY UNLIKELY TO WORK WITH ANY OVERHAUL dependencies mentioned are likely from a merged mod file of mine that doesn’t want to play nice, I’ve gone back through and fixed a number of references just missing some dialog lines and dialog actions I believe to some unimplememeted features in orphaned dialogue