Diplomacy Options Overhaul

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Author: Antagonistes

Last revision: 23 Sep, 2025 at 00:03 UTC

File size: 493.34 KB

On Steam Workshop

Description:

Features:

This mod reworks diplomacy across all factions to make it more immersive. Essentially, evil factions won’t be able to sign non aggression pacts, trade agreements, military access or alliances with order factions. This serves as an incentive to create Ordertide vs. Eviltide scenarios in your campaigns.

For more details, check out the relationship table in the image gallery.

Certain factions retain their unique relationships with other cultures, such as:

  • Followers of Nagash can engage in diplomacy with vampires, but cannot engage in diplomacy with any other faction.
  • Cult of Pleasure can engage in diplomacy with Slaaneshi factions.
  • Barrow Legion can engage in diplomacy with Chaos factions.
  • Bordeleaux Errant cannot engage in diplomacy with Lizardmen.
  • Pirates of Sartosa cannot engage in diplomacy with The Dreadfleet.
  • Wargrove of Woe cannot engage in diplomacy with any faction.
  • and more…

On top of that, this mod gives you the option to enable or disable "Join War" through MCT settings as well as changing the opinion threshold above which factions can trade settlements. This serves as a measure to limit cheese strategy.