KlopKots Target Priority

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Author: KlopKot

Last revision: 20 Aug, 2025 at 04:11 UTC

File size: 848.02 KB

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Description:

The mod adds optional designators for hostile pawns and turrets to set them as priority or ignored targets, and optional designator for player’s pawns to set them follow or ignore Target Priority rules.
Player’s drafted pawns, who choices targets for ranged attack by themselfs, prioritize designated targets before others and won’t attack targets setted as ignored.

V1.2.2
– Added option to mod settings to set colony pawns(like running prisoners or berserker-colonists) as Ignored by default
– Changed mod load order requirements
– Compatibility fixes

V1.2.1
– Compatibility fixes

V1.2
– Added Priority designator for hostile turrets (player’s mannable turrets acts according manning pawn’s setups)
– Now designation of target as ignored interrupts autoattacks on it
– Minor visual improvements

V1.1.1
– Fixed loading default mod settings

V1.1
– Added Rimworld v1.6 compatibility
– Added mod settings window
– Added customization of visuals
– Added options to turn off designator types
– Added designator for players’s drafted pawns to follow or ignore Target Priority rules (inactive by default)

Compatibilities:
– CE(Combat Extended) Compatible. I did few test and worked fine, i think…
– RunAndGun Compatible.

P.s. Shouldnt be inpactfull on performance, i think…

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