Balanced Diet

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Author: Olleus

Last revision: 23 Oct, 2025 at 15:29 UTC

File size: 12.29 KB

On Steam Workshop

Description:

A mod for Farthest Frontier that makes villagers eat more evenly from all the food types, prioritising nearly spoilt ones.

New Reworked Version

Villagers will try to eat, stock markets, and restock houses with the full range of food categories (protein, grain, veg, fruit, and dairy) that they can. Within these, they’ll tend to prioritise consuming those types of food which are short lived and close to spoiling. Villages are still, however, not omniscient and will prioritise collecting food from nearby storage than from distant ones. The net effect is to increase consumption of bread, green vegetables, and dairy products; and reduce total food spoiled (see screenshots).

This new algorithm works much better than the old one. Perhaps too well, and can significantly reduce the difficulty of maintaining large food stockpiles. To counter balance this, the mod comes with the ability to reduce the lifetime of all foods in the game by a chosen percentage. By default, this reduction is set to -10%, but you can change it to whatever values you want [foodDecayRateModifier in configs – see installation instructions].

Performance

This mod has an impact on game performance. Not because the algorithm is itself inefficient, but because some compiler optimisation options had to be turned off to enable the mod to inject code in the correct part. This is not noticeable most of the time, but you may notice a slight reduction in the population at which your game starts stuttering when playing at high speed.

Installation instructions.