Manorial Lordship

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Author: xavieRrrrrr

Last revision: 25 May at 11:06 UTC (15)

File size: 1.1 MB

On Steam Workshop

Description:
这个Mod
This Mod
  • 允许你作为封建制统治者,授予你的贵族廷臣”封建庄园“,他们会变成你的无地封臣,庄园领主,会和其他封臣一样对你的统治方式做出反应。同时,你也可以像对男爵级封臣那样,随意剥夺他们的庄园。但需要注意的是,如果他们获得有地头衔的话,他们的无地头衔将会被出售,我认为这对原版游戏的封建制度来说比较合理和公平。你可以右键你的廷臣,在角色互动 / 廷臣中找到这个互动。
  • 对于你出身卑微的廷臣,也有“授予贵族头衔”的互动选项,可以使他们成为贵族,同样可以在角色互动 / 廷臣中找到这个互动。
  • 当你授予一个廷臣封建庄园时,会给予一个事件,可以选择切换到那个角色身上,但是无法在成就可用的情况下切换回来。玩家在扮演庄园领主时会有特殊的日常事件。
  • 庄园领主有其特殊的封臣契约,可以修改税收规则,特殊契约(有产骑士)等。没有修改过封臣契约的庄园领主会根据他们对你的看法,关系,和自身的个性,决定是否上缴封建赋税,决定是否加入你的战争。玩家作为庄园领主时,也可以选择是否上缴赋税和加入领主的战争。
  • 当你作为无地冒险者时,可以在角色互动中,向封建制领主(公爵级及以上)购买庄园,成为庄园领主。作为庄园领主时,也可以使用决议,主动出售庄园,成为无地冒险者。
  • 庄园领主会根据庄园所在地区,动态变更其领主。如果你获得的新地块上有庄园领主,他将会向你效忠;如果你失去了你庄园领主所在的地块,你将会失去对他的控制。如果因某种原因,庄园领主失去了领主,变为独立状态,其庄园最终会被出售,玩家扮演的庄园领主会转变为无地冒险者。
  • 在规则中有3种可调整的游戏规则,包括互动花费以及AI行为,它们都可以在绿色“封建庄园领主”分类条目下被找到。

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  • Allows you to grant "Manorial Estate" to noble courtiers as a Feudal Ruler. They will become your Landless Vassal, Manor Lords, and react to your rule just like any other vassals. You can also revoke their Estates at will, just as you would with baron tier vassals. However, please note that if they gain a landed title, their Estate will be sold. I believe this approach is reasonable and fair within the feudal government of Vanilla. You can right click on your courtier and find this interact in the Character Interaction menu / Courtier.
  • For your lowborn courtiers, there is also an interaction option called "Grant Noble Title", which allows them to become nobles. It can also be found under Character Interaction menu / Courtier.
  • When you grant an Estate to your courtier, an event will trigger, giving you the option to switch to that character. But you can not switch back if achievements are enabled. Players will have unique daily events when playing as a manor lord.
  • Manorial Lords have their own unique vassal contracts, allowing adjustments to tax rules, special contracts (landed knight), and more. If a manorial lord’s contract has not been modified, they will decide whether to pay feudal taxes and whether to join your wars based on their opinion of you, their relationship with you, and their own personality traits. When playing as a manorial lord, the player can likewise choose whether to pay taxes and whether to join their liege’s wars.
  • When playing as a Landless Adventurer, you can purchase an Estate from a feudal ruler (duke tier or above) through character interaction, becoming a Manor Lord. As a Manor Lord, you can also use a decision to voluntarily sell your estate and return to being a landless adventurer.
  • Manor Lords will dynamically change their liege based on the province where their estate is located. If you acquire land containing a Manor Lord, they will swear allegiance to you; if you lose the land where a Manor Lord’s estate is located, you will lose control over them. If for some reason a manor lord loses their liege and becomes independent, their Estate will eventually be sold, and the player, as the manor lord, will become a landless adventurer.
  • There are 3 adjustable game rules, including interaction costs and AI behavior, all of them can be found under the green "Manorial Lordship" category.

需要注意
Important Notes
  • 关于mod适配度,本mod只修改了“00_available_for_events_triggers”原版文件中的内容,为的是尽可能不合其他mod冲突,没有修改过以上文件的mod理论上完全不会冲突。
  • 如果你订阅的大型mod(完全转换mod)中,没有“封建制”政体,或政体中没有“government_is_feudal”旗标(flag)的话,是无法使用该mod功能的。举个例子:AGOT中“封建统领制”不是“封建制”政体,但其政体文件中有“government_is_feudal”旗标(flag),所以可以使用本mod的功能。
  • 封建庄园领主 + AGOT补丁点这里。 不用这个补丁也可以玩,但会缺少一些AGOT中的功能,不建议。
  • 此mod仍在更新新内容,可以在这里查看近期更新日志

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  • Regarding mod compatibility. This mod only modifies content from the vanilla file "00_available_for_events_triggers". Its purpose is to minimize conflicts with other mods. In theory, any mod that does not modify the above file should be fully compatible.
  • If a total conversion mod you subscribe to does not include the "Feudal" government type, or if its government types do not have the "government_is_feudal" flag, then this mod’s features will not work. For example, in AGOT, the "Feudal Paramountcy" is not technically "Feudal" government type, but its government definition includes the "government_is_feudal" flag, so it is compatible with this mod’s features.
  • Manorial Lordship + AGOT Patch right here. You can still play with AGOT without this patch, but some AGOT features will be missing, not recommended.
  • This mod is still in the process of adding new content. Check out my recent updates

我们不培养弱者,我们奖赏强者。
We dont nurture the weak. we reward the strong.

支持的语言
Supported Languages

简体中文
English

Translations

Russian https://steamcommunity.com/sharedfiles/filedetails/?id=3645828341
French https://steamcommunity.com/sharedfiles/filedetails/?id=3703689217