Static Miku

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Authors: TehEnd, Spider Boi

Last revision: 19 Feb at 23:48 UTC (6)

File size: 4.35 MB

On Steam Workshop

Description:

One, two, three, tap your feet, such a classic melody
One, two, three, you know the words, so sing along with me
One, two, three, motley scenes shining through the silver screen
One, two, three, don’t cha think this is how it ought to be?

~~CHANNEL SWITCHER~~

Both Fspecial and Dspecial will place down up to 2 TV’s, giving her access to her main mechanic. This is called the Channel Switcher and by holding Nspecial, you can switch between the two Tv’s to either teleport to one or explode it from afar.

The input for this is while holding down Nspecial, press special to teleport and attack to activate it without tp’ing. Pressing parry will cancel Nspecial and save which channel you where hovering on last. Landing the shockwave hitboxes the TV’s produce when triggered will automatically refresh all cooldowns, and landing specifically the teleport will refresh your double jump.

TV’s have a health pool of 30% each and can only take damage if Miku takes damage. They will also despawn on use, or if Miku gets parried.

~~STATIC~~

When landing your TV shockwave, they will apply a status effect known as "Static". You will know this based on a glitchy visual effect. What it means is the next time you either land another TV shockwave or one of the handful of moves that activates Static, the opponent will get put into extra frames of stun that scale with the higher they are in percent.

Another mechanic Static would give access to is the ability to kidnap. Kidnapping can be done when tp’ing to one of your TV’s while the opponent has Static on them. During the startup of the teleport, she has a massive initial hitbox around her that will drag the opponent with her to the TV she’s tp’ing to and automatically landing the teleport hitbox.

This status will be removed after 10 seconds of not activating it, a TV getting destroyed, or when Miku gets parried.

~~CHANNEL LOCKING~~

When two TV’s are on stage, holding special during nspecial will have Miku hide in one of her TV’s before popping out along with a fake Miku. Where this mechanic gets exciting is that the fake Miku functions as a counter, if hit it will apply/activate a more powerful version of the static status. Miku herself also will not go into pratfall after the popout is done. During the window where Miku is hiding inside of the TV, she can choose which of the two TV’s to appear from. The TV not selected is where the clone will appear.

The risk of this move however, is that Miku herself doesn’t have a counter, nor a hitbox. If hit while inside of the tv or during the pop out animation, she will get stunned from static as well with a base stun of 20 frames (it scales).

~~LOST SIGNAL~~

Whenever Miku is hit, her TV’s will enter a "lost signal" state for a short period of time where she can’t activate them. (This doesn’t include projectiles)

~~ADVICE~~

*Her disadvantage is very explosive, so always try to have a backup TV around to quickly teleport to.

*Use Static to confirm into her most devastating moves, or to keep the combo going.

*Uspecial may be underwhelming as a recovery option, but it’s incredibly powerful as a neutral option to constantly keep your opponent guessing in your approach.

*Hold Fstrong.

~~CREDITS~~

Spider101 (me) ~ Character design, Art, Coding

Tehend ~ Coding

Hyuponia ~ Editing the trailer

Furi and garfiejus ~ Providing good playtesting

Flavorfoley ~ Creating Static miku as a character

Karu ~ the jab is directly based on noelles code

Reiga ~ "Human" alt code

~~WHERE TO FIND ME~~

you can find more of my work in these two places!

https://x.com/SpiderBoioboi
https://bsky.app/profile/spiderb01.bsky.social