PvE (1-4P) Siege Survival – The Dam

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Author: ExavierMacbeth

Last revision: 4 Sep, 2025 at 07:25 UTC

File size: 47.31 MB

On Steam Workshop

Description:

BETA NOTICE: This Scenerio is still under construction. Its playable for testing (and fun) but still missing event content.

Play Your Way Zombie Siege Survival
(By ExavierMacbeth)
– Don’t forget to check the "Additional Settings".

This map was very carefully crafted to use as many features of the game as I could manage with the following goals in mind.
– Variable Mission Customization Options
– Encourage Full Deck Usages, not just specialized scenario decks.
– Maintain a playable FPS even with 400-600 units wandering the map.
– Ensure enough randomization to make the map highly repayable.

Extensively customizable siege survival map.
– Bring your Friends… Or Not. (Player Count Adaptable Scripts)
– 14 Additional Settings (Lobby Pre-Launch Settings)
– Choose Enemy & Ally Factions
– Choose Ally Support Style
– Choose Unarmed, Armed, & Event driven enemies
– Choose Attack Lane Concentration
– Choose Enemy Density Multiplier
– Enable/Disable Ally Laser Designators
– Choose Time of Day… Just Because.

Additional Scenario Features
– Dynamic Kill Based Economy (Player Count, Difficulty, Enemy Type, etc)
– 15 Militia Mission Reward Events
– 3 Special Missions (2 Under Development)
– 9 Medals to Achieve (3 Under Development)
– Endless Mode
– Endless Mode Dynamic Scaling (Under Development)
– Artillery & Airstrike Semi-Smart Targeting (Friendly Fire Checks)
– Artillery Notification Alerts (For Allied Fire Mission Locations)
– Airstrike Notification Alerts (Under Development)
– Counter Battery Artillery Alerts (Call out Enemy Artillery Shots)
– Militia Provided Supply Piles (Unkillable, Refilled when used)
– Objective List Dynamic UI Event Feedback

I am pretty sure I am forgetting something so you will have to discover the rest as you go.

If you run into any repeatable issues, please enabled the Debug Logging Additional Setting and post the gamelog in the Beta Feedback thread in Steam Workshop so I can review it. Otherwise a description of what failed should help me find it.