Mist Ghouls Balance Tweak

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Author: Pico

Last revision: 4 Aug, 2024 at 12:53 UTC

File size: 344.52 KB

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Description:

A significant nerf with some other balance adjustments for the Mist Ghouls mod.

I think the original mod is very cool, and I respect the idea behind it. However, the balance of the Mist Creatures does not feel viable to me, and more often than not results in strange, awkward situations.
The idea of giving an NPC high attack but low defense rarely ever works out for the game’s balance. Your attack stat determines how often you get to attack, similar to getting more actions in a turn-based game. Therefore an NPC with 100+ attack will always be absurdly powerful in the realm of Kenshi.

While I’m not a balance expert, I chose to give the different Mist Creatures stats which resemble vanilla enemies, which will then be altered by their racial bonuses (meaning their attack is still high, and their defense is still low).
They will have drastically lower attack than they originally did, but I have actually INCREASED their defense, allowing them to fend off lesser threats such as fogmen. However, due to their racial penalty, players should still find them manageable.

In addition to that, I also fixed some small gripes I had with grammar in the mod.

Changelist:

  • Changed all Mist Creatures’ stat randomization from 5 to 3.
  • Gave Mist Fiends base combat stats close to Holy Sentinels (40 in most stats, 50 in attack, previously 75)
  • Gave Mist Ghouls the base combat stats of Paladins (50, previously 60)
  • Gave Mist Horrors the base combat stats of High Paladins (65, previously 90)
  • Gave Mist Guardians the base combat stats of Inquisitors (already had 75 attack, now the other stats match)
  • Gave some basic defense to the redacted entity.
  • Fixed the "legand" typo in the ghoul bar chatter and changed its frequency from 48 hours to 1 week.
  • Added spaces to the Mist Creatures’ race names in the character creator (this is purely visual).

Please remember that all listed stats will be affected by the aforementioned racial bonuses & penalties. Melee attack will be 20% higher, while melee defense will be 20% lower.

If there’s anything I could do better, I am open to feedback.

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