Melia

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Author: Smellyhat

Last revision: 24 Nov, 2025 at 22:43 UTC

File size: 771.84 KB

On Steam Workshop

Description:

Attempt to resurrect the dead kingdom of Therodos.

Class Description

Though mighty Therodos had fallen centuries ago a small remnant attempts to establish a new kingdom and revive their former rulers, the Telkhine. A Melia has forsaken her divine lineage and attempts ritualistic experimentations with sacrifices to revive the trapped rulers, while Ephor’s lead the spectres of Therodos into Elysium.

The spectres of Therodos are peculiar as they are still learning to accept their ghostly visage. While dead they are not lifeless, but due to this it has been difficult to convince humans to join the burgeoning kingdom as they are distrustful of the spectres lining the walls of the new colony.

Though the Melia is caught up in her sacrificial research she still makes time to practice the dances of her people. These war dances are ancient and sacred, imbuing the Melia with temporary boones in combat.

Special Abilities

  • Melia can perform dances before battle to gain temporary buffs.
  • Melia can create a special citadel in deep seas.
  • Ephors and Archons will passively summon spectral units.
  • Human troops are expensive as they don’t like the spectres.
  • Spectral units are ethereal, but are mediocre combatants and never heal.
  • Melia gather sacrifices and Ephors gather hands.
  • Melia and Ephors can use sacrifices and hands respectively.

Starting Troops

  • 1 Melia
  • 1 Spectral Commander
  • 1 Eponymous Archon
  • 5 Therodian Archers
  • 8 Therodian Peltast

Todo List
– Better flavour text (rituals, units, etc.)
Add Daktyl craftsmen that can passively spawn items
– More thematic summons for the Melia
– AI Support

Mod Compatibility
This mod should be compatible with most overhaul mods like Elysium Remastered.

New class mods may cause conflicts however, so mix and match at your own risk. Or just drop me a message and I can check if they’re compatible.

Terrain IDs: 900 – 903 Terrain Group ID: -1199 Event Variable IDs: 900 – 904

Additions, Bugfixes and Balancing
While I have done my best to ensure the mod is balanced and robust, there may still be some problems I’ve overlooked. Feel free to let me know about any additions you’d want to see in the mod or anything that needs fixed/adjusted in the relevant discussion below.