Screen Space Reflections (SSR Shader)
SSR
— Screen Space Reflections
Features:
- Bumps and speculars from brushes are now used.
- SSR works by entity, by Lua config, by entity class, by reconstructed bumps.
- Separate settings for SSR intensity by world and by stencils for ents have been introduced.
- SSR supports the following parameters from brushes:
$envmaptint
$bumpmap
$envmapmask
$basecolor
$basealphaenvmapmask
$surfaceprop
$alphatestreference
$alphatest
$phongboost
Supported addons by default:
Links:
- GShader Discord [discord.gg]
How to add ents to stencil config?
— CLIENT Lua code hook.Add("ConfigClassesSSR", "MyConfigEnts", function() return { — Half life 2 ["item_suit"] = true; ["combine_mine"] = true; ["grenade_helicopter"] = true; } end)
Download
GShader Library — Steam Workshop
NikNaks — Steam Workshop
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GShader Library — Steam Workshop
NikNaks — Steam Workshop