SPE Expansion
With which you can make 3 game modes Liberation,Sector control and an essential script for any dynamic war game mode with vehicles, tanks and troops close to the player, always open action.
It is fully translated
English
Spanish
Russian
Portuguese
Spawns for West and Independent troops
(2) Troop modules
(2) Tank modules
(2) Vehicle modules
(2) Aircraft modules
(1) Recruitment and playable units module
(1) Module Spawn loot from the DLC on buildings
(1) Decoration Module
(1) Spy Module
(1) Random Zones module
(2) Liberation modules (US/German)
(2)Random Missions Dialogues
(1) Module for random spawning of troops, vehicles, and tanks near the player [2 Sides]
(2) Modules for random spawning of troops, vehicles, and tanks near the player [US/German]
(2) Modules Total War (US/German)
(1) Parachute reinforcements request module
(1) Money-adding object for killing enemies
(1) AI movement script in object to named locations with troops, vehicles, APCs, and tanks
(1) AI sector control script in object for infantry and tanks
(2) Command trucks to deploy spawn as in Arma Reforge
(2) Static radios for ordering vehicles and trucks by parachute
(1) Civilian spawn module near the player in houses with random movements around the area
-Random Missions: Added 2 different dialogues that generate random missions.
-Spawn of Troops, Vehicles, Aircraft, and Tanks: Generates units in random positions within the module area.
-Recruitment of Troops: Recruit troops and make them playable, allowing you to switch characters during the campaign.
-Dynamic Patrols: Dynamic patrols for units, tanks, and vehicles that change behavior upon detecting enemies. Troops in vehicles dismount and remount when there is no danger.
-Combat Events: Adds events that make units react realistically during combat.
-Improved Interaction: Ensures that troops do not leave their vehicles unless necessary.
-Faction Compatibility: Includes West and Independent factions from the SPE DLC.
Flexible Configuration:[/b] Adjust parameters such as spawn radius, number of units, vehicles, and tanks. For aircraft, it is recommended to leave 1 per module.
-Campaign Support: Ideal for single-player campaigns, providing a dynamic and strategic experience with the recruitment module, making troops playable and allowing you to switch to them.
-Markers and Units Coverage: Covers any map, including Normandía with 727 locations.
-Random Missions: Added 2 different dialogues that generate random missions.
-Modules for random spawning of troops, vehicles, and tanks near the player
-Script in object that adds money when enemies are killed
-Module for requesting reinforcements via parachute for both factions with AddAction
-Script in object for AI to automatically move to named locations with troops, vehicles, APCs, and tanks
-Script in object for AI to play sector control with infantry and tanks
-The decoration module is themed with civil decoration in buildings that are not destroyed, those destroyed are not yet decorated.
-The command trucks display a spawn only visible when respawning, locks the doors so that they cannot move the truck, and when mounting and dismounting it shows a message on the screen.
– Radio for ordering vehicles in selected position on the map
– Inventory Object Wrench for Repairing Vehicles
Liberation Modules Features:
Map-wide Coverage: Fills all map locations with spawn modules, ensuring that enemy troops are generated across the entire map, creating a truly immersive experience.
Named Zone Markers: Each spawn location is marked with a designated zone name, helping to organize and track the areas of conflict.
Dynamic Warfare: These modules create an ever-evolving battlefield, with enemies appearing and engaging in different locations based on the map’s strategic points.
Dynamic War Module Features:
Continuous Warfare: Designed for ongoing conflict as the player progresses, ensuring a constant battle with enemy troops, vehicles, and tanks.
Large-Scale Battles: Ideal for large-scale engagements, this module generates units dynamically based on the player’s position, offering a realistic and immersive experience.
Despawn by Distance: Units are removed from the battlefield when they move outside the spawn range, helping maintain the focus on the active combat zones.
Total War Module Features:
Smaller Spawn Radius: Compared to the original Dynamic War, the Total War module features a smaller spawn radius, providing a more focused battlefield.
Respawn System: Includes a respawn system for destroyed troops, vehicles, and tanks, keeping the action alive within the module’s range.
Despawn by Distance (Dynamic War): Unlike Total War, the original Dynamic War module only removes units when they move outside the spawn range.
Troop modules
Description: These modules generate troops when a player enters the module’s radius. The number of troops is configurable and they patrol randomly within the module’s radius.
Configuration: You can adjust the number of troops that are generated.
Patrols: The generated troops randomly patrol within the module’s radius.
Tank modules
Description: These modules generate tanks in the area when a player enters the module’s radius. The number of tanks is configurable and they patrol randomly along roads within the module’s radius. If the tank detects danger, the passengers dismount and engage.
Configuration: You can adjust the number of tanks that are generated.
Patrols: The generated tanks randomly patrol along roads within the module’s radius.
Vehicle modules
Description: These modules generate vehicles (excluding tanks) in the area when a player enters the module’s radius. The number of vehicles is configurable and they patrol randomly along roads within the module’s radius. If the vehicle detects danger, the passengers dismount and engage.
Configuration: You can adjust the number of vehicles that are generated.
Patrols: The generated vehicles randomly patrol along roads within the module’s radius.
Aircraft modules
Description: These modules generate aircraft in the area when a player enters the module’s radius. The number of aircraft is configurable and they patrol randomly within the module’s radius.
Configuration: You can adjust the number of aircraft that are generated.
Patrols: The generated aircraft randomly patrol within the module’s radius.