Optimization for Conquest

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Author: Niko

Last revision: 19 Dec, 2025 at 11:08 UTC

File size: 2.01 MB

On Steam Workshop

Description:

Reduced population costs for most artillery and vehicles; altered personnel composition for certain squads; decreased reload times for all magazine-fed machine guns; increased ammunition truck supply capacity by 25% and extended supply radius by 3m.

Adjusted research point requirements for unlocking certain units, significantly lowering the R&D cost for some units; altered the technological relationships between some units; removed redundant empty slots from the tech tree, making it more compact.

Allows selection of battle zones and enemy nations; increased AI troop strength; Increased AI troop deployment frequency; raised the weight of enemy heavy armor units and advanced their spawn timing; enemies gain access to all units after Day 15, with certain previously indefinitely spawning units ceasing production after a set number of days; added 2 minutes of preparation time for defense missions and adjusted the objective score to 1600 points; significantly enlarged the size of the Very Large map.

T-34-85 (Sandbags), T-34-85 (Barbed Wire), OT-34-85 (Sandbags), M4A3E4, IS-2 M1945 to be manned by ace crews.

Added Units: German pz756r; Soviet T26M1938, M4A3E4, SU100Y; American M4A3 76W HVSS Field Mod 2, 3; British QF 18/25-pounder Mk.I (two-legged mount).

Removed Units: Soviet T-30; British QF 18/25-pounder Mk.I (monopod mount).

Range Adjustments:
75mm PAK40, PAK39, KWK40 L/48, STUK40 L/48 HE 180m→200m, HEAT 170m→190m;
75mm KWK40 L/43, STUK40 L/43 HE 180m→190m, HEAT 170m→180m;
85mm 52-K, D5-S, D5-T AP 200m→210m;
122mm M-30S HEAT 180m→190m;
105mm M2A1 HEAT 170m→180m;
105mm M4 HEAT 180m→190m;
76mm QF 3-inch Mk.I Howitzer HE 160m→170m;
QF 77mm HV L/55 Tank Gun AP 200m→210m, HE 180m→200m;
84mm K18, QF 18-pounder Howitzer HE 180m→200m;
94mm QF 3.7-inch Howitzer HE 160m→170m;
QF 95mm Howitzer HE 180m→190m;
76mm RP-3 Rocket 180m→190m.

It is not recommended to play existing Conquest saves after enabling this mod. Mods that modify population caps or supply ranges must be placed after this mod in the load order to take effect.

Translated with DeepL.com (free version)