Romanized Franks
I’m very happy to present you my biggest scope mod yet. This mod torns the Franks into a western roman faction (you will find them in the "new kingdoms" tab still).
They will have access to almost all the roman buildings, but retain some barbarian ones (both for falvor and to allow us the players to meet the military victory conditions, cutural won’t be avaible) but with their icon changed (all but the chieftain chian).
This mod does NOT have a startpost script meaning that it IS save compatible (and can be turned on and off at your pleasure); the Franks retain their ability to migrate (migration buildings will not have a tech request meaning they are avaible right away, because it didn’t make sense that roman tech unlock migration buildings, but this can be changed if someone prefers).
Please note that this mod disables the recruiting capability of some buildings (because now the barbarian buildings that the Franks can still build won’t allow recuiting at all) for ALL tha barbarian factions, so you don’t want to use this mod unless you’re specifically playing the Franks.
As Franks are a cavalry faction, maybe you will enjoy this mod better using another mod of mines that adds stables for western roman factions: https://steamcommunity.com/sharedfiles/filedetails/?id=3316093458
This mod has been under work for several weeks, so it should be polished, but if you run in some issues please let me konw.
Enjoy
UPDATE:
Changed Warlord’s building chain (administration/city centre, major settlement) icons and models to west roman governor’s ones. Changed Frank’s voiceover from barbaric to default (roman).
UPDATE:
Added roman general units for army creation (land armies)
UPDATE:
Names addes for all buildings, please let me know if they are there (running a non-english version of the game, for me is fine but for english the procedure is different so I can’t be sure)