Better NPC Passengers (LVS, Glide, Simfphys Supported)
Board NPCs into vehicles with full animation, emotional state tracking, multi-vehicle framework support, and full VJ Base SNPC compatibility.
- Standard HL2 NPCs — Combine, Citizens, Zombies, Antlions, etc.
- VJ Base SNPCs — Full compatibility via a dedicated module that properly suspends VJ’s AI loop while seated and restores all state on exit.
- Custom NPCs — Anything that uses GMod’s standard NPC base.
- Body Sway: NPCs physically lean with the vehicle through turns, acceleration, and braking. Intensity is adjustable.
- Crash Flinch: A high-speed deceleration event triggers a flinch and bracing animation. Threshold is configurable.
- Head Tracking: NPCs track the driver, nearby threats, and points of interest. Movement smoothing is tunable.
- Eye Movement: Micro-glances independent of the head for natural-looking gaze behavior.
- Blinking: Automatic eyelid animation with randomized interval timing.
- Breathing: Subtle idle breathing cycle animation.
- Talking Gestures: Random hand and body gesture animations play during idle conversation periods.
- NPCs transition between CALM, ALERT, SCARED, DROWSY, and DEAD states based on conditions in the environment.
- Threat Awareness: Detects enemies within a configurable range and shifts NPCs to ALERT state. Head tracks the threat direction.
- Fear Reactions: High speed or erratic driving transitions NPCs toward SCARED.
- Drowsiness: After an extended period of calm travel, NPCs gradually become drowsy with appropriate head nod behavior.
- Crash Damage: High-speed impacts deal health damage to passengers. Severity scales with deceleration force.
- Crash Damage: Speed-based health damage to passengers on heavy impacts.
- Vehicle Explosion Death: When a vehicle is destroyed by blast, fire, or lethal damage, all passengers die. No more NPCs walking out of a flaming wreck unharmed. Kill credit is preserved for the attacker.
- Toggleable per-server via nai_npc_die_with_vehicle.
- Boarding Lines: NPCs speak context-aware lines when entering or exiting the vehicle.
- Idle Chatter: Occasional conversation during travel with configurable frequency and chance.
- Passenger Interaction: Multiple passengers will look at and talk to one another.
- Crash Reactions: Pain sounds and verbal responses on impact events.
- Ambient Sounds: Low-frequency ambient sounds such as coughs, sighs, and hums with configurable interval.
- Pitch Variation: Random pitch offset per NPC for natural vocal differentiation.
- Nearby friendly NPCs automatically board available seats when the player enters a vehicle.
- Configurable search range and maximum count per vehicle.
- Optional squad-only mode: only NPCs in the player’s active squad will board.
- Can be toggled at any time via keybind or settings panel.
- Supports up to 8 passengers per vehicle (configurable hard cap).
- Manual queuing via right-click context menu allows targeting specific NPCs before boarding.
- Seat discovery is framework-aware and never assigns the driver seat or an already-occupied seat.
- Dead passengers do not count toward seat occupancy.
- Retry system with configurable attempt limit and cooldown on repeated boarding failures.
- Server-side allow and deny lists for vehicle classes and models using comma-separated patterns with wildcard (*) support.
- Deny lists are evaluated before allow lists. An empty allow list permits all non-denied vehicles.
- Assign an NPC as the driver of a supported vehicle. The NPC will navigate toward a target using pathfinding.
- Air vehicle support for LVS helicopters and planes.
- Assign an NPC to an LVS turret seat for autonomous fire support — with faction-aware friendly-fire prevention, target leading, and a hold-fire toggle.
- Full settings panel accessible via F7 or Spawnmenu ➜ Utilities ➜ Better NPC Passengers.
- Modern UI with fluid panel animations, hover sounds, and click sounds — all individually toggleable.
- Live search across every setting in the panel.
- Tooltip system with descriptions for every option.
- Configurable panel dimensions.
- All settings are archived per client or server as appropriate.
- Debug mode for administrators: exposes internal state and test commands without affecting normal play.
Auto-Join (recommended):
Press F7 → navigate to the Auto-Join tab → enable Auto-Join → enter a vehicle. Nearby friendly NPCs will board automatically.
Manual:
Hold C → right-click an NPC → Make Passenger → enter a vehicle. The NPC will walk to and board the nearest available seat.
Remove a passenger:
Right-click the passenger and select Detach Passenger, or use the F7 panel.
Remove a dead body:
Approach the vehicle and hold R.
NPC is floating above the seat: Use the Position Offset controls in the settings panel (F7) to correct the seating alignment for that vehicle model.
NPC keeps dying in crashes: Increase the crash damage threshold in the settings, or reduce crash damage scaling.
Dead body cannot be removed: Move closer to the vehicle and hold R for the full duration.
Auto-Join is not triggering: Verify the search range and maximum passenger count in the Auto-Join settings tab. Ensure the NPCs are in a f
Revisions:
Old revisions of this mod are available below. Click the link to download.