Aramur Race (V70)
CN version:
https://steamcommunity.com/sharedfiles/filedetails/?id=3630842919
Gentle desert rodent-folk who thrive in tightly packed cities filled with bread, craft, and chatter.
They are builders, growers, makers — but absolutely not warriors.
—
• Excellent farmers, crafters & industry workers
• Bread-based economy thrives quickly
• Enjoys crowded living — high population density friendly
• Cute sprites, big ears, lots of squeaking spirit
• Weak combat power — avoid frontline fights
• Terrible miners, rely on trade for metals
• Demands services & comfort to stay happy
• May spiral if neglected or underserved
—
Aramur flourish under water, wheat, walls, and work.
If you treat them well, your city will shine brighter than gold.
They are builders — not fighters.
🛠 Balance & FeedbackThis mod is still growing and balance is not final.
Future updates will be guided by real gameplay experience — including yours.If something feels too strong, too weak, awkward to play,
or if you have ideas that could make these races better,
please leave a comment and share your thoughts.I actively read feedback and adjust the mod based on it.
Even a short message helps — your input can directly shape future updates.
Optional Synergy:
Compatible with the Sakar race mod — interesting dynamics when played together,
but Aramur can fully prosper on their own without dependency.🦂 Sakar Race:
https://steamcommunity.com/sharedfiles/filedetails/?id=3630832489