Blueprints drop 1000%

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Author: Lopheus

Last revision: 30 Oct, 2025 at 10:54 UTC

File size: 87.19 KB

On Steam Workshop

Description:

This Mod makes the chance of Blueprints to drop for all (dropable) blueprints guaranteed.

But Dead Cells system of dropping Blueprints is weird in that regard that when entering a new biome one enemy of every enemy type is selected to have the chance to drop one blueprint out of the pool of blueprints they can drop. This enemy is completly random and you might have to kill all the enemies of this enemy type to find the right one. Also per Biome it can only drop ONE blueprint and ONE additional outfit Blueprint.

The Mod makes it that every every enemy type is garanteed to get a blueprint assigned and you just have to kill the right enemy to get that blueprint out of his blueprint pool. Because one enemy of every type has a blueprint the first one you find counts and after that every other blueprint is prevented from dropping for this biome.

For more information about Blueprint dropchance visit the dead cells wiki