Stand Your Ground
Stand Your Ground
Allows the default response of pawns to hostile behavior to be set. Also changes the initial value from flee to attack.
Why?
I got tired of remembering to change this with each new pawn that joined my colony. This can be a double edged sword, as pawns on attack will automatically attack berserk pawns, etc., but I prefer that to watching them run from polar bears into corners and get eaten.
What does it do exactly?
- Changes the default response of pawns to hostile behavior from flee to attack.
- Allows the default response of pawns to hostile behavior to be specified in mod settings.
How to Install
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
Compatibity
- Can be added and removed to existing saves.
License
- MIT[github.com] — feel free to use as you see fit. If you want to include this mod in a mod pack, or base a larger mod off of it, I’d appreciate a heads up. Please don’t upload standalone translated versions on Steam; if you wish to translate it, please create a pull request on GitHub and I’ll merge it in.
Thanks To
- Pardeike for Harmony[github.com]
- Marnador for RimWorld Font[ludeon.com]
Authors
- protobeard[github.com]
Patreon
- If you like my mods, please consider supporting me on Patreon[www.patreon.com].
Downloads
- Steam
- Ludeon Forums[ludeon.com]
- GitHub[github.com]