Rebalance Centralization
This mod brings right now only 1 improvement:
-) Centralization vs. Decentralization:
–) Centralization is advantageous if you have good connections to the capital.
–) Decentralization, however, is advisable for many nations, especially at the beginning of the game, if the topology is a challenge or their empire simply seems too large for the rather weak road infrastructure. You gain a slight advantage in overall control, but this comes at the cost of crown power and tax revenue (which is necessary for balance in exchange for the satistfaction-buff!)
–) vasall-satisfaction is no longer a matter of centralization but inward-outward-social-value
-) Slowing down economic Snowballing – CANCELLED – wasnt satisfied by this solution. :/
–) Base building prices increased, so economic growth feels less like 19th-century industrialization. 😉
-) Market Reach – CANCELLED – obsolete since 1.0.10
–) Market access is less severely reduced at a distance, so not everything has to be concentrated in the immediate vicinity of the marketplace.
I’ve tested it extensively, but I think it can still be improved, so I’m grateful for any feedback.
Have fun!