Extensive Health Rework B42
๐ฉธ Blood System
– Blood Volume Tracking – Your character has 5000mL of blood. Lose too much and face the consequences.
– Blood Types – Each character is assigned a realistic blood type (O, A, B, AB with +/- Rh factor) based on real-world population distribution.
– Blood Loss Stages:
– 85-100%: Healthy
– 80-85%: Mild fatigue, reduced endurance
– 70-80%: Moderate fatigue, dizziness, slowed movement
– <70%: Critical – blackouts, near-death
– Blackout System – Critically low blood causes your character to pass out for 1 hour. 24-hour cooldown between blackouts. Adrenaline (panic/stress) can delay blackouts.
—๐ Blood Transfusions & IV Fluids
– 8 Blood Bag Types – Find blood bags in hospitals, clinics, ambulances, and military medical supplies.
– Blood Type Compatibility – Full โฅโฅโฅ/Rh compatibility system. Using incompatible blood causes severe transfusion reactions (damage, nausea, fever, panic, pain).
– Saline IV Bags – Universal fluid replacement that works for anyone. Restores volume but not oxygen-carrying capacity.
– Hemodilution Danger – Too much saline (>60% of blood volume) causes fatal oxygen deprivation. Use blood bags when possible!
– Loot Rarity – Common blood types (O+, A+) spawn more frequently. Rare types (AB-) are harder to find.
– Progress Bars & Tooltips – All transfusions show administration time and detailed compatibility information.
—๐ฅ Conditional Healing
Your body won’t heal unless conditions are right:
– โ Too Hungry (>30%)
– โ Too Thirsty (>30%)
– โ Too Stressed (>50%)
– โ Too Tired (>50%)
Stay fed, hydrated, calm, and rested to recover from injuries! The Medical Monitor shows exactly why healing is blocked.
—๐ฆ Disease System Overview
12 unique diseases across 4 categories, each with realistic transmission, multi-stage progression, and dynamic treatment requirements.
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AT A GLANCE
Food-Borne โ Gastroenteritis, Trichinosis
โธ Contamination tracking, hand hygiene system
Environmental โ Common Cold, Pneumonia, Hypothermia, Heat Exhaustion, Heat Stroke, Dysentery
โธ Temperature/wetness exposure, weather integration
Wound โ Wound Infection (per-limb), Sepsis, Tetanus
โธ Per-limb infection tracking, systemic spread
Corpse โ Putrefaction Sickness, Aspergillosis, Tuberculosis
โธ Proximity detection, enclosed space gas buildup
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SYSTEM DEPTH
โข 4-Stage Progression โ Incubation โ Early โ Peak โ Recovery
โข Dynamic Immunity โ Health, nutrition, hydration, rest, and blood levels affect resistance
โข Disease Chaining โ Cold โ Pneumonia, Heat Exhaustion โ Heat Stroke, Wound Infection โ Sepsis
โข Environmental Awareness โ Indoor/outdoor detection, heat source proximity, ventilation checks
โข Treatment Tiers โ Basic (vitamins) โ OTC โ Prescription โ Clinical (IV antibiotics)
โข Zombie Interaction โ Coughing and sneezing attract zombies
โข Body Part Tracking โ Wound infections tracked per limb with individual severity
โข Acquired Immunity โ Surviving diseases grants future resistance
โข Character Dialogue โ 50+ unique voice lines reflecting disease state
—๐ฉบ Medical Skill System
Your character’s medical knowledge affects how well they understand their own condition!
5 Skill Tiers based on First Aid skill (0-10):
– Clueless (0): "Something feels wrong…" (vague, uncertain)
– Novice (1-3): Basic symptom awareness
– Intermediate (4-6): Can identify common issues
– Expert (7-9): Professional-level knowledge
– Master (10): Complete medical expertise
Trait Bonuses:
– Doctor: +3 | Nurse: +2 | First Aider: +1
– Park Ranger: +1 environmental | Construction Worker: +1 injury
Trait Penalties:
– Hypochondriac: 30% more false positives
– Oblivious: 50% chance to miss early symptoms
Misdiagnosis Consequences: Low-skill characters may incorrectly identify their condition, leading to ineffective treatment and wasted resources!
—๐ Pain Sound System
– Characters vocalize pain when injured
– Zombies are attracted to pain sounds (20-60 tiles based on severity)
– 5-minute cooldown between vocalizations (configurable)
– Painkillers suppress pain sounds
– Three intensity levels based on wound severity
—๐ Medical Journal (Press J)
Track your medical history and learn from your mistakes!
– Diagnosis History – Record of every self-diagnosis attempt
– Accuracy Statistics – See your correct vs. wrong diagnosis rate
– Filter System – View All, Correct Only, or Wrong Only entries
– Disease Tracking – Diseases contracted and cured counts
– Skill Progression – See your skill level at each diagnosis
—๐ Medication System
Comprehensive medication with realistic effects and administration:
– Realistic Pill Counts – Bottles contain 14-60 doses based on medication type
– Location-Based Spawns – Full bottles in pharmacies, partially used bottles elsewhere
– Medication Tiers: Basic, OTC, Prescription, Clinical
– Progress Bars: All medications show realistic administration time (pills ~3s, injections ~6s, IVs ~10s)
– Rich Tooltips: Hover to see what conditions are treated, duration, requirements, and side effects
– Drug Interactions: Some medications interact with others
– Epinephrine: Emergency stimulant for critical situations
—๐ก๏ธ Body Temperature System
Custom body temperature simulation replacing vanilla system:
– Body temperature tracked from 28ยฐC to 42ยฐC (survivable range)
– Pre-disease effects: Shivering, sweating, movement penalties
– Environmental factors: Air temperature, wetness, clothing, shelter
– Heat source detection for warming up
– Food Temperature Effects: Hot soup warms you up, frozen treats cool you down
—๐ Medical Monitor UI (Press M)
– Real-time blood volume display (mL and percentage)
– Blood type indicator
– Health status (Healthy โ Mild โ Moderate โ Critical)
– Healing status with reason display (shows exactly why healing is blocked)
– Active disease tracking with stage progression
– Active medication display with remaining duration
– Overdue medication warnings
– Compact and expanded view modes
—Planned Features
Moved to discussions
—Compatibility
– โ
Build 42
– โ
Singleplayer
– โ
Multiplayer
– โ
N&C Narcotics, MiniHealthPanel, They knew
– โ ๏ธ Not compatible with other health/disease overhaul mods
– โ ๏ธ Still in active development – backup saves recommended!
Disclaimer:
This mods code was written/improved and debugged with Claude Code AI
Workshop ID: 3638633196
Mod ID: ExtensiveHealthReworkB42