High Middle Ages Calradia

If you liked this item, please rate it up on Steam Workshop page.

Author: Maty743

Last revision: 15 Feb at 07:05 UTC (1)

File size: 4.31 MB

On Steam Workshop

Description:


Now requires War Sails DLC (MAKE SURE DLC is higher on load order list!). You can find old versions on Nexus mods.
At its core this mod converts Bannerlord from the Dark Ages setting up to the High Middle Ages period (1000-1300ad).

Please see nexus mods page for full explanation (Steam workshop has word limit grrr) https://www.nexusmods.com/mountandblade2bannerlord/mods/4938

Requirements:
For the correct balance the Realistic Battle Mod AI module is strongly recommended. (NOT compatible with combat module)

Key features of the mod:
• All new unit trees created from scratch (including minor clans, mercenaries, bandits and lords) with visuals that evoke the High Middle Ages setting. Although not historically accurate I’ve tried my best to make it feel immersive. I’ve avoided items like Warhammer style pauldrons that spoil any sense immersion.
 Armour and weapon variety within each unit:
All units now have a large pool of items that will be equipped. No longer will you see clone armies, especially in units such as Levies where a range of equipment makes sense. 
Unit trees have been refined so that a rock paper scissors balance is achieved. This can be utilized in battle tactics. Each faction also has a few higher tier units that reflect their unique military prowess.
Each faction has access to most classes (with variable effectiveness). For example, now each faction has a pike/spear brace unit. Please see the “Basic unit types” section on the nexus page for a breakdown.
Armour values have been equalised within each unit. This meant I had full creative control of the visuals in each unit while still maintaining unit balance relationships.
Shield HP values have been lowered over all units to make anti-shield units/tactics feasible.
Armour colours improved to create a less saturated colour palate that suit the equipment of each faction. Flags have also been adjusted to complement these.








































I have excluded here the new look for all the minor factions, mercenaries, bandits and leaders so that you can discover them yourselves in game 🙂

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.