PAoD – Pascal’s Armies of Darkness [Illusionist]
Welcome to PAoD – Pascal’s Armies of Darkness!
What is this about?
I always thought it was weird, that some classes like Necromancer or Demonologist use standard recruitment (Spearman, Swordsman, Archer, etc.), while others like Druid or High Priestess got their very own units. I mean, who would want to follow a Necromancer, fighting as a soldier besides the undead to create a realm of death? Nobody, was my first thought, surely there could be a better cause to fight for. But what about the desperate, the power hungry, the already corrupted? They might find such a cause appealing. And I decided to create them – these Armies of Darkness.
No, really, what is this about?
A new recruitment list to replace the standard units with thematic versions for the Illusionist Class (even if they technically are no Army of Darkness, the class definitely deserved some flavor], including normal recruitment and some mercenaries, a few new rituals, too. Quite a few of those units use some kind of gimmick or another, things that have always been possible in CoE but were – in my opinion – criminally underused in the base game.
Compatibility?
I only removed standard and start troops for the class and added new things, no existing data was altered, besides one rare unit you might have never seen (Winged Monkey).
The AI seems to do alright with the changes.
But is it balanced, though?
As balanced as the base game, I imagine – not at all.
Honestly, I tried to be reasonable, but this is not a balance mod. The strength of CoE – in my opinion – is its variety of cool and interesting units and I tried to play into these strengths. In my opinion the power level is quite fair, but I am open to feedback.
Known Issues?
– there is a glitch where the Snake Banner commander due to an uncommon sprite size blocks the end turn button from being clicked when selected. Just use the shortcut (y) or de-select the commander to solve this.
– English is not my first language (you may already have noticed?) – still I like to write excessive unit descriptions. Some things will be worded weirdly, I imagine, and I probably missed some mistakes. Please forgive me.
Credits
Mostly Illwinter Games, all the new sprites are more or less slightly altered versions of CoE or Dominions sprites. Only the Peacock sprite is my doing alone. Unit concepts and writing are all mine, too, basically, but I used a lot of commonly known tropes and won’t pretend I invented the wheel anew, although I did not knowingly copy any existing works or used them as a direct inspiration.
Leave some feedback: https://steamcommunity.com/app/1606340/discussions/1/3039354010637515243/