Extra Dungeons Questline Incorporation

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Author: shadowwolftjc

Last revision: 15 Apr, 2025 at 06:53 UTC

File size: 155.55 KB

On Steam Workshop

Description:

Incorporates the missions from the Extra Dungeons mod (or Frackin’ Universe, which incorporates the mod into itself) into Starbound’s main questline in a way that forces the player to have to tackle that mod’s missions (with threat levels adjusted to fit within a gradually-increasing difficulty curve) before being able to tackle the Ruin (such as by requiring the player to search for artifact fragments to be able to restore the artifacts to their full potential before they can be used to unseal the gate to the Ruin).

Note: This mod changes threat levels of dungeons and instances to fit within tiers:

Level 3:
– Space Dungeons:
— Outlaw Mine

Level 4:
– Snow Crash
– The Ancient Temple
– The Verdant Ruins
– Away In A Longboat
– Sunset Riders
– Takeshi’s Castle

Level 5:
– Evernight Jungle
– Hydro Distribution Center
– The Grand Arena
– Forest of Fae
– Letheia Labs
– Mount Gigant

– Space Dungeons:

— Weapons Platform
— Avian Pyramid
— Floran Ixoling Grounds
— Glitch Technowizard Tower
— Letheia Fleet
— Mysterious Pagoda

Level 6:
– Infiltration
– The Sky Boulevard
– Brine Star
– The Tower Invincible
– The Letheia Facility
– Highway Havoc

Required Mods:
Extra Dungeons
— Alternatives:
Frackin’ Universe (Not guaranteed to work.)
Extra Dungeons Ultimate Fix

Recommended Mods:
Level 3 Artifact and Erchius Missions
Non-Linear Artifact Quests
Larger Quest Windows, in combination with a mod like 1x UI Scaling

Suggested Mods:
Repair FTL Before Erchius Mission
Unlock Vaults Before Ruin Destruction

Supported Mods:
Anom’s Outpost Overhaul
Alternative Early-Game Quest Line for the Outpost

License: CC-BY-4.0

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Extra DungeonsSteam Workshop