Hordes Alpha 0.7.2 (B42)
This is an update of the Hordes Alpha 0.5 (B41) mod by derLoko along with a couple of features I’ve added.
– This is B42 only.
– For the moment I recommend Single Player. Multiplayer has syncing issues that I’m attempting to fix.
https://steamcommunity.com/sharedfiles/filedetails/?id=2311468324
Adds persistent hordes that roam the map.
This is an alpha release!
Expect glitches, performance issues, and your safehouse getting overrun by hundreds of zombies.
Known issues:
– Hordes ignore player-built structures when the player isn’t in the area
– Hordes love to get stuck at the Pizza Whirled in Rosewood
– Hordes are unable to navigate on most custom maps
Workshop ID: 2311468324
Mod ID: Hordes
The map is populated by large roaming hordes that travel along road networks and forest corridors, simulating large scale zombie movements.
The world contains 300-500 "virtual" hordes that constantly migrate across the map. These groups exist even when you are far away and continue moving in real time.
When a horde comes within loaded tiles around the player, it converts into real zombies. When it moves away, those zombies despawn and the horde becomes virtual again, preserving performance.
Hordes move intelligently using map metadata:
– Primarily along Nav (road) zones
– Optionally through most of the world including forests, farms, small roads and towns.
(Experimental, hordes can get stuck or behave strangely, enable at your own risk)
– They choose new directions based on zone geometry and their previous heading, creating natural flow patterns.
Some hordes are connected into multi-segment trains. If one segment joins the player’s loaded area, its followers trail behind it across the map.
Roaming hordes have a zombie leader, the horde will try to follow the leader as it roams around.
Hordes are categorized (Civilian, Rural, Military, Scientists, etc.) and are dressed in appropriate outfits when they spawn near the player.
Occasionally, an idle zombie around the player can trigger the creation of a small temporary horde.
These hordes are separate to the existing large roaming hordes (who spawn only once at the start of the game or split when they become too large).
If a zombie close to the player is chosen, then existing zombies are collected from the cell and gathered together to form the horde. However if a zombie far from the player is chosen, then new zombies will spawn when the player gets close to form the horde (similar to the large hordes).
When a temporary horde has been virtual for a while, it will disband. (configurable)
Temporary hordes wander and behave just like the large hordes.
Conditions needed for a temporary horde to form:
– Cell must have at least 25 zombies.
– Time speed is less than 3x (for example they won’t form during sleeping)
– Player is not in a car.
– A successful random roll must be made if all other conditions are met. Rolls happen every 10 in game minutes. If all conditions are met this normally results in a successful roll roughly 6 times per in game day at default settings.
Each meta-horde gains size over time up to a cap (70). Overgrown virtual hordes may split, creating new child hordes that branch across the world.
If the player stays at home too long, nearby hordes can be drawn toward their base, culminating in a coordinated convergence and a loud meta gunshot event.
Because most zombies are virtual until near the player, the mod adds massive horde behaviour without heavy FPS cost.
• Works with existing saves
• Wandering Zombies – I have tested it with Wandering Zombies and it does work. However because wandering zombies is very proactive in making zombies move, during horde navigation updates where zombies are waiting for the next target location, you’ll see zombie behaviour that spreads them out more and causing hordes loaded around the player to lose some followers. The mod does mitigate this a little by occassionally forcing hordes to cluster back together before moving but it is not perfect. Still works decently well. I may try to make a compatibility patch in the future.
• Syncing issues in the newly released B42 multiplayer.
• Hordes can get stuck in or around buildings if sandbox setting "Navigate Outside Highways" is enabled.
v0.7.2
– Added sandbox settings for horde size, growth and splitting.
– Added sandbox settings for temp horde size.
– Added sandbox settings for the ‘Victory or Death’ event.
– Fixed ‘Temp Horde Roll Chance’ sandbox setting, it now allows float values down to 0.01.
– Fixed horde zombies not respecting vanilla zombie speed setting.
For older versions – see workshop item changelog.
If you like this mod and wish to support me, feel free to buy me a coffee 🙂
buymeacoffee.com/lubsongg
Workshop ID: 3618306391
Mod ID: Hordes