Tactical Battles -beta
*************CHECK CHANGE NOTES FOR FULL FEATURES, THERES IS NOT ENOUGH ROOM HERE************
– there is these logic inconsistencies throughout this… In the process of cleaning it up
This isn’t going to be balanced due to the amount of factors in play
GOT COMPATIBLE – https://steamcommunity.com/sharedfiles/filedetails/?id=3661368823
DRAGONS WONT DO ♥♥♥♥

https://steamcommunity.com/sharedfiles/filedetails/?id=3403925213
https://steamcommunity.com/sharedfiles/filedetails/?id=3090564070
There’s like 60-65 events? and they all connect together somewhat… there is still a lot of work to be done with localization etc..
Link To Event Tree[imgur.com] – Due to the huge file size I cannot upload the full thing clearly but this is my reference to the events that I created while doing this mod – zero ai was used creating this.
1. Player appoints Left Flank, Center, Right Flank Commanders from knights in your army. These will be ‘commanders’ in your army and you will receive options to use them in battle. Player can appoint themselves as a flank commander.
2. Lead your army into battle – Wont work if you aren’t leading your troops. You don’t need to be a ‘flank commander’ but you can choose to be any.
3. Once in battle you will get an event on what flank you want to focus on. If you pick Left flank you will be fighting enemies right flank commander
– Heavily overpowered modifiers are applied when making a successful ‘move’ against your enemy, these are applied to the battle commander (you) and the enemies commander.
– During events you will have options to use your knights, reserves, or maa (they are called crack units in the events) when using these a flag a activated that won’t let you use them again for 7-6 days
-This image is picture of the kingdom of west francia’s troop number who I am battling in the image after this one
– If you refer to the next image you can see they are actually in battle with me (pikemen are their mercs) along with their knights, so if I want to manipulate these troops I need to do it to the actual owners.


• success chance of options are based on the enemy flank commander your are going against. if you are controlling right flank commander your chance of success will be influenced by the enemies left flank commander chosen at the start of battle.
28 martial vs 24 martial success chances example
4 martial vs 24 martial success chances example – this isn’t good to me and I need to edit this
78 martial (88 prowess) vs 24 martial success chances example


-Allows your flank commanders to gain martial when routing a more experienced flank commander



• If you are the flank commander and choose this option you will have a chance to being a duel with the enemy flank commander
• If the flank commander is AI then they will do a prowess check as seen below
• Below is an example of a knight being successful from the option to charge the commander

• New trait introduced… this is just mostly supposed to be a tracker of some sorts for a knight’s prowess on the battlefield. This isn’t supposed to be completed at all
This takes a while to implement so this isn’t tracking 100% of everything that is happening
– Added the ability to recruit soldiers from your men-at-arms to become knights in your army, giving traits in the process related to their men-at-arms type
– Once in battle being successful in using an option that involves crack units (men-at-arms) will give you the ability to recruit a solder from the MAA regiment. AT THE MOMENT this is random, just randomly based on the MAA you have
– Recruiting this commander will give them a trait based on whatever maa was chosen called a captain trait

Example of a captain trait:
When the battle starts whatever captain traits that are on each side will be gathered and modifiers will be applied based on which captains are in each army
maa traits added:














Revisions:
Old revisions of this mod are available below. Click the link to download.
