Total War Legacy [Campaign Rework by Elven Plot Armour]

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Author: Elven Plot Armour

Last revision: 25 May at 13:41 UTC (1)

File size: 1.16 MB

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Description:

Fewer but more epic sieges! Corruption and Control now do something!
Actually fight your battles and be rewarded! AI deals with the exact same changes as you!

This is my attempt at overhauling the base game with subtle changes that result in a much deeper campaign experience which rewards you for fighting your battles well, whilst engaging with the mechanics more meaningfully (eg control and corruption. Note, I have increasingly nerfed the AI’s recruitment buffs as this was more obnoxious than challenging. Please provide feedback if the game becomes too easy – but I’ve made the decision to prioritise an enjoyable experience.

**Please play this along side the No Real Time Building mod for more epic siege battles!**

**Recommend rushing Lightning Strike (3pts) as your opening Skills and fight everything manually!**

**Easy Mode is now Story Mode – if you get stuck, switch it to easy and you’ll get a x5 power boost to AR your victory!**

MOD BREAKDOWN

Replenishment Rework
o Core Replenishment Rates are still strong (only reduced by 25%)
o Buffs to Replenishment (Skills, Research, etc) reduced by 50%+
o Daemonic Reforging and Dead Raise Again (revive rates) reduced by 50%+
o Healing Cap is lowered from 75% to 40% of base HP so healing/regen doesn’t exploit
o Nurgle’s basic ‘Daemon Barracks’ provides +1 Recruitment Pool, -$100 Nurgling recruit
o AI’s Local Recruitment slots [E=1 N=1 H=2 VH=3 L=3] reduced to: [E=1 N=1 H=1 VH=2 L=2.4]
o AI’s Global Recruitment slots [E=2 N=3 H=4 VH=5 L=6] reduced to: [E=2 N=2.4 H=3.7 VH=3.7 L=4.4]
o AI’s Global Recruit Time [E=0 N=0 H=0 VH= -1 L= -2] reduced to: [E=0 N=0 H=0 VH= 0 L= -1]
NOTE: Previous versions nerfed the AI Recruitment less but I found it to be obnoxious (let me know if the AI is too easy or if this scales poorly!)

Upkeep Rework
o Player’s Upkeep per Additional Army: N=+2% H=+7% VH=+15% [WH2 Supply Lines]
o AI’s Upkeep per Additional Army: +4% (Fixed)
o Reduce your upkeep with stances! -2% by Garrisoning and -2% Raiding (offset logistics costs)
o Khorne, Brettonia and Chaos Dwarfs now also pay Supply Lines – I’ve tested, they’re all fine.

Stances Rework
o Garrisoned Stance: -2% Upkeep Cost to help mitigate supply lines by housing your army
o Encamp Stance: increased replenishment rates – both in friendly and in enemy territory
o Raiding Stance:- 2% Upkeep Cost and now also replenishes (more so in enemy territory)
o Channeling Stance: now prevents attrition and allows replenishment (helps Vampire Counts)

Minor Settlements Battles
o Minor Settlements = all field battles
o Minor Settlement with T2 Garrison Building = unwalled settlement
o Minor Settlement with T3 Garrison Building = walled siege
o Brettonia can build walls anywhere now

Capital Settlements Battles
o Capital T1 = field battle
o Capital T2 = unwalled settlement
o Capital T3 = unwalled settlement
o Capital T4 = walled siege
o Capital T5 = walled siege
o "Walls" building at T2 makes all battles walled sieges
o “Special Capital” will always have walls from T1-5 (eg Altdorf, Lothern, Forts, etc)

Control Rework
o High/low "control swing" is now only -3 instead of -8, making it easier to hit top/bottom
o High control is now rewarded: +4% income, +3% tradables, +25 Growth, -5% construction, -5% recruitment
o Low control is conversely punished and garrisons replenish slower and are field battles at T1 settlements
o Rebellions are subsequently more of a meaningful risk and hiring ‘crisis armies’ is a more costly solutin

Corruption Attrition Rework
o Corruption swing (from winning battles in local area) is reduced by 90% to stop big battles clearing corruption.
o Attrition damage increased by 10% to both human and AI players
o AI naturally gains a resistance to attrition (dependant on difficulty), this value is reduced by 20%

Adjacent Corruption Spread
o Corruption at 70% spreads +1 into adjacent provinces
o Corruption at 80% spreads +2 into adjacent provinces
o Corruption at 90% spreads +4 into adjacent provinces

Siege Attackers Rework
o Legendary lords lose ‘siege attacker’ unless rightfully capable via size or mount option
o Siege attacker granted to a deserving units (eg Arcane Phoenix, Sky Junk, Trollhammers, etc)
o Most Legendary Lords begin with a siege attacker (I don’t have the skill to modify the starting armies)

Difficulty Rework
o Easy Mode is now story mode (+500% Autoresolve power to instantly win any battle too hard)
o Autoresolve power reduced by -5% Normal -10% Hard, -15% Very Hard, -20% Legendary
o The player is now incentivised to fight manually to reduce losses
o The AI also suffers poorer replenishment, so routing enemies and valiently losing reward you more now
o Region Trading value buildings 50% of current diplomactic value
o Resource buildings now have an impact in evaluation.

FOR THOSE WHO WANT TO SEPARATE WHICH MODS ARE ON/OFF
Below is the "stack" of 5 Mods. These 5 mods house all of the ‘Complete Legacy’ mod divided up into 5 key catagories allowing you to take or leave certain elements.

o EPA1 Sieges & Settlements Rework
https://steamcommunity.com/sharedfiles/filedetails/?id=3604223428
o EPA 2 Replenishment Rework
https://steamcommunity.com/sharedfiles/filedetails/?id=3604223467
o EPA 3 Upkeep & Stances Rework
https://steamcommunity.com/sharedfiles/filedetails/?id=3604223488
o EPA 4 Corruption & Control Rework
https://steamcommunity.com/sharedfiles/filedetails/?id=3604223509
o EPA 5 Difficulty & Autoresolve Rework
https://steamcommunity.com/sharedfiles/filedetails/?id=3604223525

VERSION UPDATE / NOTES
Thanks to everybody who commented below – I read everything and have adapted much of your feedback. While I’ve been too sick to make content, I have played this mod and aimed to perfect it. I will continue to integrate and rebalance all DLC for the mod, but if it’s not up to date it should still work in most cases.
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New Changes:
o Corruption Swing at 90% increased from +3 to +4 (incentivises corruption without snowballing)
o Regen/Healing nerfed from 70% to 40% of base HP (single entities bypassed the Replenishment mod previously)
o AI Global Recruitment bonuses nerfed by -1 slot per difficulty (obnoxious AI recruitment was too much)
o AI Local Recruitment bonuses nerfed by -1 on N, H, VH I’m not sure if this is too harsh on the AI – let me know)
o Update: I further nerfed the AI recruitment global and local buffs – looking for feedback if it’s been too severe.
o Fixed a bug where T2 Walls were not resulting in siege battles (thanks to Gaming With Immersion!)
o Raise Dead pool slots nerfed with fewer elite units (this mechanic is OP if only replenishment is nerfed)
o Nurgle basic Barracks buffed by providing x2 unit pool to assist with early game with replenishment nerfs.

The only item I’m still indecided on is how much/little to nerf the AI’s recruitment slot buffs. Let me know if you think the AI isn’t putting up a hard enough fight on VH or Legendary, but I think the majority who play Normal or Hard will find it more forgving and enjoyable now.

All ideas are considered and all feedback is welcomed. Hope you enjoy those campaigns and cheers for supporting the channel.

Thanks champions,

Elven

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Revisions:

Old revisions of this mod are available below. Click the link to download.