Religions Rework

If you liked this item, please rate it up on Steam Workshop page.

Author: t13link

Last revision: 25 Dec, 2025 at 08:27 UTC

File size: 645.32 KB

On Steam Workshop

Description:

Grand Campain. Each Religion have 3 traits, some religion buildigs was changed.
Added:

Tengri:
Traits – Exp for new cavalry units, Livestock gdp modifer for horde and settled
Minor buildings – Province growth
Major buildings – Province livestock gdp modifer, Wealth from culture

Arian Christianity:
Traits – Priest exp, Melee attack against orthodox
Minor buildings – Province growth
Major monastery – Unchanged
Major church – Civic research

Orthodox Christianity:
Traits – Priest cap, Melee attack against arians
Minor buildings – Province growth
Major monastery – Unchanged
Major church – Construction cost

Latin Christianity:
Traits – Priest cap, Melee attack against all pagans
Minor buildings – Recruitment cost
Major monastery – Unchanged
Major church – Military research

Eastern Christianity:
Traits – Gdp from commerce, Authority for characters
Minor buildings – Unchanged
Major Tanukhids – Recruitment cost
Major Axum/Lakhmids – Tax rate

Judaism:
Traits – Zeal for characters, Trade tariffs
Minor buildings – Almost the same
Major buildings – Unchanged

Zoroastrianism:
Traits – Research rate, Priest exp
Minor buildings – Gdp from local trade
Bureal buildings – Unchanged
Fire buildings – Gdp from industry

Manichaeism:
Traits – Priest exp, Units upkeep cost
Minor buildings – Public order
Church buildings – Province sanitation
Monastery buildings – Unchanged

Greco-Roman paganism:
Traits – Growth, Construction time for main buildings
Minor buildings – Religion influence, Public order
Major buildings – Wealth from culture
Top Major buildings – Civic, Military research

Germanic:
Traits – Hero exp, Melee attak
Minor bureal – Almost the same
Minor groove – Growth
Major buildings – Reduced conversion cost and time for main buldings

Celtic:
Traits – Morale on own territory, Spy exp
Minor bureal – Almost the same
Minor groove – exp for recruits
Major II – Research rate
Major III – Reduced conversion cost and time for main buldings
Major IV – Replenishment

Semitic:
Traits – Gdp from subsistense, Food from low fertility
Minor buildings – Almost the same
Major buildings – Unchanged

Slavic:
Traits – Gdp from industry, Gdp from agricultural and livestock
Minor buildings – Almost the same
Major buildings – Unchanged

Other:
Traits – Growth, Public order from military presense
Buildings – Unchanged

Bug reports will be appreciated. Save game compatible. High compatible with other mods, just place it above.
Incompatible with Athanasios’ Attila Ultimate Fixes, because he use modified core tables – it’s block any possibility for changing vanilla values.
Compatible with Unofficial Attila Community Patch.

My culture/faction trait mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2933718180