[RC13] Custom Notifications

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Author: Meme Machine

Last revision: 31 Dec, 2025 at 11:39 UTC

File size: 318.23 KB

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Description:

When a new org or councilor is generated, this mod triggers a notification if player-set conditions are met. The conditions selection UI is still being worked on, stay tuned. For now, settings can be changed through Unity Mod Manager’s mod menu (default CTRL+F10).

Features

– adds notifications that trigger when a new org or councilor candidate is generated for the player’s faction, according to player-set settings
– highlights the desired qualities in green in the notification’s textbox

Filters for councilors include:
– missions they can do
– traits
– priority bonuses
– attributes
– resource incomes

Filters for orgs include:
– missions granted
– priority bonuses
– tech bonuses
– mining bonuses
– attribute bonuses

Future plans

– make a better UI for choosing the notification settings

Requires Unity Mod Manager[www.nexusmods.com].

Built on Terra Invicta 0.4.38. Tested on RC13 and RC23.

Compatibility

This mod applies Transpiler patches to the following methods:
– TIFactionState.GenerateRecruitableCouncilors
– TIFactionState.GenerateOrgsForAcquisition

Language

This mod currently works with every language, but the text it adds is in English. If you want to help with translation, feel free to reach out.