[RC13] Custom Notifications
When a new org or councilor is generated, this mod triggers a notification if player-set conditions are met. The conditions selection UI is still being worked on, stay tuned. For now, settings can be changed through Unity Mod Manager’s mod menu (default CTRL+F10).
– adds notifications that trigger when a new org or councilor candidate is generated for the player’s faction, according to player-set settings
– highlights the desired qualities in green in the notification’s textbox
Filters for councilors include:
– missions they can do
– traits
– priority bonuses
– attributes
– resource incomes
Filters for orgs include:
– missions granted
– priority bonuses
– tech bonuses
– mining bonuses
– attribute bonuses
– make a better UI for choosing the notification settings
Requires Unity Mod Manager[www.nexusmods.com].
Built on Terra Invicta 0.4.38. Tested on RC13 and RC23.
This mod applies Transpiler patches to the following methods:
– TIFactionState.GenerateRecruitableCouncilors
– TIFactionState.GenerateOrgsForAcquisition
This mod currently works with every language, but the text it adds is in English. If you want to help with translation, feel free to reach out.