Cute Kobold Caverns

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Author: DeltaFire

Last revision: 2 Dec, 2025 at 13:47 UTC

File size: 1.03 MB

On Steam Workshop

Description:
Material Change notice:

Due to some changes in Dwarf Fortress version 52+, the method originally used by Kobold Caverns to edit organics became invalid.

The new method is very prone to conflicting with other mods editing materials on the same scale, and has thus been isolated into a submod at https://steamcommunity.com/sharedfiles/filedetails/?id=3542842709 (Cute Kobold Caverns Materials), which should be loaded instead of vanilla_materials.

It is recommended you use that addon to have the previous special material behaviors (such as leather-esque scale and the like), but you can theoretically play without it if you would like to prioritize a different mod hard replacing vanilla materials.

Hopefully, this method will only be temporary, until Dwarf Fortress gets a more convenient method to edit organic templates.

About

This mod takes the "Cute Kobolds" (by Ottfried) and "Gadget’s Kobold Caverns" (by Gadgetpatch) mods, and duct tapes them together for the purpose of combining the Kobold spritework of the former with the gameplay changes (and challenges) of the latter.

Original mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=3229642261 (Cute Kobolds)
https://steamcommunity.com/sharedfiles/filedetails/?id=2925028826 (Gadget’s Kobold Caverns)

Neither of those mods belongs to me, and I claim no ownership over any contents of this merged mod. If either of the original mod authors has any concerns with this, do reach out to me.

Also, while this does not require either of the original mods installed, please do subscribe to them nonetheless (because this wouldn’t exist without them).

Visuals

Most all (I think) things that concern Kobold visuals or the like are inherited from "Cute Kobolds",
Tiles for new items / creatures added by the other mod are seperated into a "koboldcaverns" image sub-folder.

Mechanics

Most mechanics (Civ / Creature stats) are inherited from "Gadget’s Kobold Caverns".
A few exceptions to the latter do exist, like Kobold lifespans being fairly long (.. if they manage to make it that far), growth being slightly slower (a hatchling (baby) stage for a year, would have made it shorter but baby / child stage changes only take full years), and them still having the scaled, tailed bodyplan of Cute Kobolds (except also with claws as opposed to nails because those feel more correct to have on them).

Random Additional Info / Disclaimer

Bear in mind I’m fairly new to modding with dwarf fortress, and while looking at the definitions feels right at home, messing with them is a bit harder.
Thusly, please direct any bug reports at me, and any praise for the original mods at the aforementioned authors.

This is a standalone as opposed to a patch because it felt like it would have been a mess trying to get that sort of cross-patching done.