[tW] YAAM – Yet Another Agriculture Mod
Of course there are quite some other mods offering a broad range of terraforming, but I wanted a somewhat different gameplay experience:
* simple, but respecting research progression
* close to vanilla
* add an "agriculture" gameplay element: by default the improved terrains are converted back to normal soil after harvesting, leaving a blueprint to improve the terrain again.
Theres a mod option to completely turn off this conversion behaviour.
If conversion is turned on, blueprint placing can be toggled for each growing zone individually.
* add buttons to growing zone UI to quickly place blueprints for the whole zone (of course only where fertility is lower)
New research: Composting
New items and buildings:
* raw compost:
Organic stuff giving the "… has rotted away in storage" message now converts into "raw compost".
Can be crafted at the crafting spot from any nutrients.
Can be used in a composter, burned or disposed somewhere.
* compost:
obviously "composting" research required
produced in one of the available composters
> compost bin:
easy to build from wood, but its efficiency depends on temperature
> industrial composter:
as long as power is available temperature independent
"electricity" required
* fertilizer:
"drug production" required
produced at the drug labor
2 compost -> 1 fertilizer
New terrains (work to build is? balanced for the remove-soil-after-harvest behaviour):
* tilled soil:
fertility: 1.2
* enriched soil:
fertility: 1.4 (equal to rich soil)
* fertilized soil:
fertility: 2.0
* two higher contrast textures for mud and gravel (delete "patches.xml" in the mods "patches" folder if you don’t like ’em).
Compatibility:
* can be added to existing saves
* removal from existing saves is somewhat unpredictable as long as any of the added terrains, items or buildings are on the map
* other mods:
– should work with everything out there
– the patching of food decay should be technically safe (thanks to harmony) but may lead to unintuitve results with other mods doing the same
Credits:
* Rainbeau Flambe and his "Fertile Fields" mod, which actually got me started
* everybody uploading their mods to github